Thank you! I’m glad the visuals came through.
Mobile support isn’t planned for this demo, mainly due to the lighting, audio, and performance constraints.
That said, I’m keeping the feedback in mind as the project evolves.
If you haven’t tried the demo yet and are curious about slow-burn, uncomfortable horror (not jumpscare-based), it’s here:
https://anadao-is.itch.io/pipelight
Hi 
I just released a short psychological horror demo on itch.io.
There’s no combat and no jumpscares.
The tension comes mostly from darkness and silence.
Some players told me they felt uneasy — not scared — and stopped playing early.
I’m genuinely curious:
Is that a good thing… or a problem?
Free demo here:
https://anadao-is.itch.io/pipelight

Hi everyone 👋
I’m excited to share that the first playable demo of my psychological horror game, Pipelight, is now live on itch.io.
After a short but intense development sprint, this demo represents an early vertical slice focused on atmosphere, darkness, and tension. There is no combat, no HUD — just exploration, sound, and very low-light environments designed to make you feel uneasy and disoriented.
This demo is intentionally short and experimental. It’s meant to test mood, lighting, and player reaction rather than deliver a full experience.
I’d really love feedback on:
- How the darkness feels (too much or effective?)
- Whether the atmosphere creates tension or confusion
- If you’d be interested in seeing a full version of the game
Thanks a lot for checking it out — every comment and impression helps more than you might think.
You can play the demo here:
https://anadao-is.itch.io/pipelight
— Anadao