Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

AI Studio

7
Posts
2
Topics
3
Followers
8
Following
A member registered 11 days ago · View creator page →

Creator of

Recent community posts

Thank you! I’m glad the visuals came through.

Mobile support isn’t planned for this demo, mainly due to the lighting, audio, and performance constraints.

That said, I’m keeping the feedback in mind as the project evolves.

If you haven’t tried the demo yet and are curious about slow-burn, uncomfortable horror (not jumpscare-based), it’s here:

https://anadao-is.itch.io/pipelight


That’s actually really valuable to hear — thank you for sharing that.

Do you remember what specifically made you stop?
Was it the darkness, the sound, or realizing that the light had consequences?

Thanks again for the thoughts so far.

One quick follow-up question for anyone who tried it:

At what moment did you consider turning the flashlight off — and why?

I’m trying to understand when the game’s central tension really “clicks”.

Thanks for the feedback so far.

I’m curious about one thing:

when did the unease start for you?
Was it the darkness, the sound, or the moment you realized light had consequences?

screen3

Hi 👋
I just released a short psychological horror demo on itch.io.
There’s no combat and no jumpscares.
The tension comes mostly from darkness and silence.
Some players told me they felt uneasy — not scared — and stopped playing early.
I’m genuinely curious:
Is that a good thing… or a problem?
Free demo here:
👉 https://anadao-is.itch.io/pipelight

(1 edit)

light on

Hi everyone 👋

I’m excited to share that the first playable demo of my psychological horror game, Pipelight, is now live on itch.io.

After a short but intense development sprint, this demo represents an early vertical slice focused on atmosphere, darkness, and tension. There is no combat, no HUD — just exploration, sound, and very low-light environments designed to make you feel uneasy and disoriented.

This demo is intentionally short and experimental. It’s meant to test mood, lighting, and player reaction rather than deliver a full experience.

I’d really love feedback on:

- How the darkness feels (too much or effective?)

- Whether the atmosphere creates tension or confusion

- If you’d be interested in seeing a full version of the game

Thanks a lot for checking it out — every comment and impression helps more than you might think.

You can play the demo here:

https://anadao-is.itch.io/pipelight

— Anadao