that was fun, interesting concept well done.
an-alch3mist
Creator of
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thanks for pointing out the or functionality.
the other script is for a test run, since there is no undo/redo yet: i figured would be convinient to have a seperate window by side. also wanted to learn resize/minimizable window system.
[edit]: now boolean operations not, and, or as well as bitwise operations >> << | & ~ are supported (updated to v2.0.zip for windows)
hey, pretty new(when it comes to building an interpreter), i always wanted to make a programming puzzle kinda games(my fav genre). GMTK Theme 2025: Gave an oppertunity to research and implement one. chose python like language: cause easier for a beginner player.
as for the interpreter, i built it from scratch tokens, lexicals behaviour etc in C#(hard coded).|
cause i kinda wanted complete control over what the language can do,
for example the line highlight to know what like the program running and in game custom functions such as move(“”), say(“”) etc would have been not convinient by using compiler to gamify as coroutines. (have sent a message on discord: @user_nox)
Hey thanks for pointing it out, since the interpreter was hardcoded in other programming language, there is data type mismatch XD. along with that fix i’ll implement the int() functionality
new: its now browser playable, included more levels
fixed: blue screen after level 3
esoteric programming language sounds interesting, would love to check it out.
the (python like language) was hard coded in C# unity3D
it still can support only basic functionality, such as nested functions, nested list, data types (number, string, list), with operations basic such as == ** >= and or not, bit wise
class and dictionary behaviour hasn;t implemented yet XD. i always wanted to make a game like this, and still its in prototype stage.
and yes window management, line number execution took a while to impleement. :D thanks for checking it out.
would post the nect iteration once upload is available again.



