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the (python like language) was hard coded in C# unity3D

it still can support only basic functionality, such as nested functions, nested list, data types (number, string, list), with operations basic such as == ** >= and or not, bit wise

class and dictionary behaviour hasn;t implemented yet XD. i always wanted to make a game like this, and still its in prototype stage.

and yes window management, line number execution took a while to impleement. :D thanks for checking it out.

would post the nect iteration once upload is available again.