the (python like language) was hard coded in C# unity3D
it still can support only basic functionality, such as nested functions, nested list, data types (number, string, list), with operations basic such as == ** >= and or not, bit wise
class and dictionary behaviour hasn;t implemented yet XD. i always wanted to make a game like this, and still its in prototype stage.
and yes window management, line number execution took a while to impleement. :D thanks for checking it out.
would post the nect iteration once upload is available again.