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amirooo

27
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4
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A member registered Jun 16, 2021 · View creator page →

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Considering it was made in one week as a first game, it's a good start.

The sensivity on the web version was through the roof, It was unplayable. but the visuals from the little I glimpsed were nice.

That was it? there was just one puzzle and some funny sound effects.

The visuals were nice and clear. the gameplay got a little repetitive after the third or fourth ship part though.

Nice. parts of the water sometimes just disapeared and the fishing part was a bit lacking but the music and other visuals were awesome.

Game Design:  

Just a tower defence, how I like my games.

Fun:  

It was quite fun. you can find a lot of cheesy strats which is a good thing.

Innovation:  

not much in the innovation part.

Theme:  

This was on point to the theme. the storm and the calm phase was clearly seperated and the calm phase was actually calm.

Graphics:  

Didn't really loved the graphics. it was just the same cloud recolored, a crown, a bunch of dots, a plus and a tower thingy.

Audio:  

No audio which is a shame.

Conclusion:  

Overall, the idea was decent but one thing that I would do is to make more variety.

Also I wouldn't mind you playing my games, cheers.

I don't find the relation to the theme very convincing. other than that a very pleasent exprience.

Great visuals. sound effects were good. the premise of having a downside and an upside for each phase is cool but I don't think you chose the downsides very wisely.

Also check out my game.

I agree. Let take disco elysium for example. one of the best walking simulators I have ever played. The characters even somewhat comment on it having too much walking at the end, BUT walking in that game is fun. the visuals are compeling, the music just hits the right spot and the random bits of information scattered around make it so you won't feel the passage of time.

Game Design:  

the only two mechanics in the game were walking and the drag and drop part which you can hardly call a mechanic.

Fun:  

No. Don't get me wrong I love story games, but this one was like reading a new report.

Innovation:  

Still no.

Theme:  

I mean you got the storm part right but where was the calm?

Graphics:  

The animations kinda looked funny. Other textures got repetetive fast.

Audio:  

This was my biggest issue with your game. the music was somewhat decent (although it got repetetive) but the footstep sounds? They were just awful.

Conclusion:  

This was just a walking simulator with horrible footstep sounds to just remove the slightest amount of fun that one may find in walking.

I may have been a little harsh but it's the truth.

Game Design:  

The overall design of the game is inivative. the upgrade system was good, I wish there was more to ship to upgrade but considering this was made in one week it's enough.

Fun:  

Most of the asteroids just straight up missed the ship. so it more of a "oh that ones gonna hit, lets hit it first" rather than "oh no I'm overwhelmed by them" which I think was more the target of the rest of game mechanics.

Innovation:  

Well done on that part. you took the idea of the simple asteroid shooter which is a lot of peoples first game and expanded it.

Theme:  

Personally my own game uses this system of calm/storm phase so no objection there. I think you could have made the "calm" phase a little calmer by extending the timer.

Graphics:  

The art style is at best inconsistent. a lot of textures where out of place, some of them wasn't even correctly displayed. the UI was littrely outside my screed. from the top right corner I could just see the numbers and not what they represent. Also the particles that are shoot from the back of the character in space are sideways for some reason.

Audio:  

The audio was just enough. not too great not too bad.

Conclusion:  

Overall the idea was certainly something you could make a game out of, but the execution wasn't the best.

Also I wouldn't mind you playing my games, cheers.

the idea is great and unique. the level designs were awesome. spikes hit boxes were a little wierd. the jumps was to precise for a puzzle game. overall pretty good.

amogos.

nice game. some instruction would be nice. and the music is a bit loud.

great game. it is so creative. the way you made it fit the theme is awsome.

also check out my game.

Nice concept, Graphics can be improved, i know how hard level design is for a puzzle game and you done it well in one week. good game oveall.

also check out my game.

you just took brackeys cubethon tutorial and expanded it. nice usage of sound effects and musics and aslo nice shaders. but it wasnt very creative. 6 out of 10.

also check out my game.

nice game. the graphics was a little too flashy sounds and music was great. i liked that.

also try my game.

the idea is good but there are a lot of room for improvment.

please rate my game.

its good. 

please rate my game.

animations and bullets are defenetly chaotic and hard. 

gameplay was fun. 

but in brwoser version when you press down button it scrols page down. pretty good oveall.

please rate my game.

that music. it was awsome. one issue is the "guns" are crystalls. other than that it was a great game.

this can easily be a full steam game. sound effects are awsome. gameplay was so fun. and random telephone call? that was best.