Considering it was made in one week as a first game, it's a good start.
amirooo
Creator of
Recent community posts
Game Design:
Just a tower defence, how I like my games.
Fun:
It was quite fun. you can find a lot of cheesy strats which is a good thing.
Innovation:
not much in the innovation part.
Theme:
This was on point to the theme. the storm and the calm phase was clearly seperated and the calm phase was actually calm.
Graphics:
Didn't really loved the graphics. it was just the same cloud recolored, a crown, a bunch of dots, a plus and a tower thingy.
Audio:
No audio which is a shame.
Conclusion:
Overall, the idea was decent but one thing that I would do is to make more variety.
Also I wouldn't mind you playing my games, cheers.
I agree. Let take disco elysium for example. one of the best walking simulators I have ever played. The characters even somewhat comment on it having too much walking at the end, BUT walking in that game is fun. the visuals are compeling, the music just hits the right spot and the random bits of information scattered around make it so you won't feel the passage of time.
Game Design:
the only two mechanics in the game were walking and the drag and drop part which you can hardly call a mechanic.
Fun:
No. Don't get me wrong I love story games, but this one was like reading a new report.
Innovation:
Still no.
Theme:
I mean you got the storm part right but where was the calm?
Graphics:
The animations kinda looked funny. Other textures got repetetive fast.
Audio:
This was my biggest issue with your game. the music was somewhat decent (although it got repetetive) but the footstep sounds? They were just awful.
Conclusion:
This was just a walking simulator with horrible footstep sounds to just remove the slightest amount of fun that one may find in walking.
I may have been a little harsh but it's the truth.
Game Design:
The overall design of the game is inivative. the upgrade system was good, I wish there was more to ship to upgrade but considering this was made in one week it's enough.
Fun:
Most of the asteroids just straight up missed the ship. so it more of a "oh that ones gonna hit, lets hit it first" rather than "oh no I'm overwhelmed by them" which I think was more the target of the rest of game mechanics.
Innovation:
Well done on that part. you took the idea of the simple asteroid shooter which is a lot of peoples first game and expanded it.
Theme:
Personally my own game uses this system of calm/storm phase so no objection there. I think you could have made the "calm" phase a little calmer by extending the timer.
Graphics:
The art style is at best inconsistent. a lot of textures where out of place, some of them wasn't even correctly displayed. the UI was littrely outside my screed. from the top right corner I could just see the numbers and not what they represent. Also the particles that are shoot from the back of the character in space are sideways for some reason.
Audio:
The audio was just enough. not too great not too bad.
Conclusion:
Overall the idea was certainly something you could make a game out of, but the execution wasn't the best.
Also I wouldn't mind you playing my games, cheers.