The best level design I've seen so far! You handled the learning curve and complexity perfectly. The game is well-polished in all aspects. If you continue this project, maybe add a star system — the fewer swaps you use, the more stars you get, and stars unlock the next levels.
Amir-Sbz
29
Posts
1
Followers
5
Following
A member registered 53 days ago · View creator page →
Creator of
Recent community posts
An original and very creative idea! I really enjoyed playing the game. Just when enemies are increased, dodging their shooting is very hard because the movement is completely tile-based. Maybe trying to decrease the shooting speed in upper levels can help. Also, the enemy AI is well-designed and gives the player different options to finish a level.
It's a fun idea, I really liked the music, it feels like the shooting is matching the music. It would be better if the contrast between the ghost and the environment increased and was clearer. Adding more lighting in specific areas of the map could be helpful. And I didn't understand completely whether the player can pass through the ghosts or not.
