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Amir-Sbz

29
Posts
1
Followers
5
Following
A member registered 53 days ago · View creator page →

Creator of

Recent community posts

The best level design I've seen so far! You handled the learning curve and complexity perfectly. The game is well-polished in all aspects. If you continue this project, maybe add a star system — the fewer swaps you use, the more stars you get, and stars unlock the next levels.

I loved your split-screen system. The tension of choosing which side to complete first is really interesting. I guess the mouse controller got janky after uploading. Also great minimal art! 

A fun game. Changing the pace of playing at the end was very smart and interestingly unexpected. Well done!

Funny short game. I'm happy you submitted something at the end. 

An impressive and clever take on the theme. Well done! I enjoyed the writing. It reminds me of my grandpa and his last minutes. :')

This is the cutest game I've played so far. Well-designed combat system and amazing art.

Really fun and challenging game. I can play it for hours and enjoy. Well done!

This game is the most time I've spent on a game this jam! Completely enjoyable. I can see it becoming a great game by adding SFX and music. Unbelievable you did such amazing work in just four days.

Very well designed platformer! The camera movement is a bit too much for me and I got dizzy! :)) But your level design and character controller are amazing. 

An original and very creative idea! I really enjoyed playing the game. Just when enemies are increased, dodging their shooting is very hard because the movement is completely tile-based. Maybe trying to decrease the shooting speed in upper levels can help. Also, the enemy AI is well-designed and gives the player different options to finish a level.

Really enjoyable game! I can see myself getting addicted to the game. :))

Nice puzzle platformer! I enjoyed the mechanics. Having a different timer for each color was really smart.

The game is really enjoyable and well-polished. I think this is one of the most complete games this year.  I'm curious to see how it can get harder to identify ZOOPIES in upper levels.

Interesting concept, but I think the time is so tight and doesn't let you experience the  game mechanic completely. 

It's clever to turn an HR job into a funny game. Great art and narrative. Well done!

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The idea is very creative. Initially, I didn't use the mouse at all, I just paused time and moved to where an enemy must shoot through another enemy, which led to his death. It was so fun.

I really loved the idea of being a mimic and stealing other mosnter's power. Fun to play!

It's a fun idea, I really liked the music, it feels like the shooting is matching the music.  It would be better if the contrast between the ghost and the environment increased and was clearer. Adding more lighting in specific areas of the map could be helpful.  And I didn't understand completely whether the player can pass through the ghosts or not. 

It was a very fun and hard experience. Nice artwork and narrative. With a bit more level design can be a full game.

Nice idea of switching colors. Initially, I expected to interact only with objects of the current color, but I found it enjoyable to be immersed in a color.

I've never thought that subtracting could be fun. Great idea and implementation. 

Thank you for playing! Yeah I'm going to add some shakes and screen effects to the closing ceiling.

Thank you!

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Thank you for playing! This was my first time finding sounds and music for a project, and I couldn't dedicate much time to it, so the result is quite simple. I definitely agree that the ending in the game right now is not satisfying, and this is the first part I plan to change in the design.

Thank you for playing! Representing the "hourglass flip" without an artist to do some concept art was the hardest part. I'm glad people are getting the idea.

Thank you!

Thanks! Yeah the game needs a large amount of polish.

First I saw the art and cover, I thought it was an old school game like Pipe Mania. When I started playing the trip vibe and clever level design really impressed me. Well done!

I really liked the game! The level of polish and narrative is amazing for a game jam.