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It's a fun idea, I really liked the music, it feels like the shooting is matching the music.  It would be better if the contrast between the ghost and the environment increased and was clearer. Adding more lighting in specific areas of the map could be helpful.  And I didn't understand completely whether the player can pass through the ghosts or not. 

(+1)

I’ll maybe try to figure out how to add some kind of a lighting engine if I expand this later on, although my rendering method is really janky and I especially don’t know how I’ll get the lighting to work with the floor if I do that-

Though, the ghost being too hard to see is something I really need to work on if I expand on this game. (Same with it being hard to tell if the ghost can be walked through or not. It can be, but it latches onto your face unless you back away from it or shoot at it.)

Thank you for playing though!