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An original and very creative idea! I really enjoyed playing the game. Just when enemies are increased, dodging their shooting is very hard because the movement is completely tile-based. Maybe trying to decrease the shooting speed in upper levels can help. Also, the enemy AI is well-designed and gives the player different options to finish a level.

Yes you are right, it needs better balancing, and it took me a lot of time to write the enemy escaping that's why it's good :D Thanks a lot for the feedback!