Thanks for the comment! Glad the gremlin is happy!
Amicable Animal
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Thank you for the kind words – I'm quite partial to the twist too! I'll take a look over the weekend if I'm able to create a native Linux build. I took a look at native builds and there are some DLL issues, but I'll keep investigating. We did get someone to test in Proton before launch, so I'm glad it also worked for you!
Hi there. I know this is very late, but I'll put the explanation here for others! We're not directly supporting that route, Steam Deck via Itch. What I can say is that the steam_appid.txt file is what should stop the game attempting to connect to steam - if detected where the executable runs (i.e. in the same folder) and with the value inside it present. I'm not sure how that interacts with Proton, I'm afraid, but it might be worth looking at where Proton thinks it is running and ensuring the file is in the same place!
Thanks for the comment, and for playing the demo. This is part of the reason we were keen to release a demo, so people could get an idea of what the game was before buying it, to help ensure they'd like it before spending their money. I can't speak for my next puzzle game - but it sounds like you aren't a fan of the types of games I like to play or design. I hope you find a game more to your liking!
Hey there, just picked this up and am really enjoying playing around with it. Hoping to use it in a new prototype, so thanks for making it!
Just found a couple of small bugs in the latest build that I'm not sure if you're aware of: when using WASD to scroll the view, S moves down+right, and D doesn't seem move the view at all. Arrow keys are working fine, however. Also, when you ctrl+z to undo, it resets the selected colour to the first one in the palette rather than staying with what you previously had selected.
(While I'm here, the ability to draw 45 degree diagonal lines with the line tool would be a super awesome addition, but happy to put that somewhere else if you have a standard feature request process!)
Thanks very much! It was fun to work on, and I'd love to do more with it when I get some time. It was at least partially inspired by mono by Binary Zoo, which is more of a twin-stick shooter... so you might be interested to check that out! https://www.binaryzoo.com/mono_page/
Hi there, sorry you've having issues, but I have little control over the downloading or claiming mechanism aside from setting the price! I got a couple of people to check today and they were able to claim it. Perhaps itch.io was being overloaded when you tried? All I can recommend is to try again, or ask itch.io support if it still doesn't work. Good luck!









