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Alzhan

3
Posts
A member registered Jun 24, 2023

Recent community posts

That's true. It might be good to implement monthly status reports in all honesty, and let PastryIRL say how stuff is going, even if the news is just a few bug fixes. I remember Vrelnir had something similar and it was pretty effective at keeping people pacified.

Meanwhile, HummingBeard, you guys can probably join his Discord instead, he's more active there. As long as it's not to message him directly, plus there's more activity in general, if you want to keep more up to date on the game's status.

Either way, I'm a new fan too, just started playing a couple days ago, but it's been fun. Nice game, PastryIRL.

Not stages, enemies. There's 2 enemies per act. (Orc/goblin and Cowgirl act 1, Puppet and Witch in act 2). However, there is 8 boxes, so I was wondering whether the final version of the game would include 8 enemies per act, or the standard 2.  This is not including any bosses (I am aware of the vampire boss).

(2 edits)

Is the final version planning to include 8 enemies per act? The empty boxes seem to suggest so. (With 4 acts that'd be 32 total enemies, 36 if there's a boss for each act)

It seems like it'll be tough to finish if that's the case, since unlike regular pvz, each enemy has to interact (more animations) with your units, instead of just doing a generic munching animation on everything. Either way, I just wanted to know whether to expect 8 or just the standard 2 per act, at least in the final version.

(Also, as for a personal suggestion, the chomper equivalent needs a range increase so that he can still grab someone who's attacking the unit in front of him. As it is he's pretty useless since you can't even use him as an insta, you can't dig him up while he's "chewing" so you're forced to watch him get taken out and lose the S rank. Regular chomper was already infamously bad, and he could at least eat from behind a nut and be used as an expensive single enemy insta.)