still alive c:
PastryIRL
Creator of
Recent community posts
Sorry for the late response, your message got caught by itch for some reason so it wasn't posted for nearly four months!
The combat system in the game is inspired by Octopath Traveler, I'd suggest checking it out! The guild system is something I came up on my own, and afaik it's not really a thing anywhere else
So I just found out that itch has an automatic "spam detector" and a bunch of legitimate comments were flagged and put into pending queue (the existence of which i was not aware of at all). I've restored a few, but there are far too many that span back years, so if your comment was mistakenly flagged I'm sorry! I'll be checking it from now on
P.S. Wish that spam detector would detect ACTUAL spam smh
I've implemented it from scratch and there's unfortunately no tutorial (or at least not that I'm aware of); I was planning on releasing the combat parts of my game as a framework but never got around to actually doing it.
You're welcome to take a look at the game's code and hopefully that would give you a good idea on how it's working! It's not very well documented and honestly kind of a mess in certain places, but it might help
I don't really plan on adding romantic endings at all (instead keeping the game a sandbox). There will be differences in routes and events depending on your chosen partners, but given that I'm the only one working on this game the most feasible development plan for me is to focus on the harem route.
Sylvia will be playing a major role in Crimson Village Episode, as the main antagonist at first
