Is the final version planning to include 8 enemies per act? The empty boxes seem to suggest so. (With 4 acts that'd be 32 total enemies, 36 if there's a boss for each act)
It seems like it'll be tough to finish if that's the case, since unlike regular pvz, each enemy has to interact (more animations) with your units, instead of just doing a generic munching animation on everything. Either way, I just wanted to know whether to expect 8 or just the standard 2 per act, at least in the final version.
(Also, as for a personal suggestion, the chomper equivalent needs a range increase so that he can still grab someone who's attacking the unit in front of him. As it is he's pretty useless since you can't even use him as an insta, you can't dig him up while he's "chewing" so you're forced to watch him get taken out and lose the S rank. Regular chomper was already infamously bad, and he could at least eat from behind a nut and be used as an expensive single enemy insta.)
