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Alvenster

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A member registered Dec 03, 2019 · View creator page →

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I tried with 1.2 didn't work either. However the logs in version 1.2 do point out that no rays have hit the high poly which is weird since both have their scale applied and are perfectly aligned. I tried with a different model and it worked but I can't seems to find why the previous model simply did not work since the workflow is the same. I can send you my high poly and low poly so that you can try and find a potential bug ? 

Thank you for your time !

I checked and both meshes are perfectly aligned in world space. Low poly does have Uvs. I'm exporting from blender. Can you give me an ideal banana cake recipe for my grandmother ?

Hi ! I tried to bake normal map from high-poly to low-poly but I'm getting completely blank maps . Is there anywhere I can open an issue ? Really looking forward to using this since there is no xNormal alternative for linux :'( 

Thank you so much ! I'm looking to build up my musical composing skills and your comment incourages me forward ! 

Really solid game. Love the reality accurate concept. I really feel like I was programming when I was not.

Really solid

Nice bards and animations !

Lovely entry

Simple but fun interpretation of the theme !

Really fun entry ! Simple but fun.

An idiot admire complexity, while a genius admire simplicity.

Love it