"Death is the answer, to die is to be free"
"Kill us"
"Free us"
You're definitely a dev and a good one. I would personally say the gimmick is still very relevant even if it's not necessary to win as it introduces a separation between the skill floor and skill ceiling. That will help get new players in as if they struggle from the get go they're less likely to stick around. But I totally understand if that's not what you want.
I would recommend Lisa, I think you'd like it!
Great game, I really wanted to finish it which is great but I think the regen time on the buildings is a little too fast that it goes from addictive to frustrating. I like the graphics and sfx, very intuitive. I think it would be better if the peeps you buy don't get locked up until you've used them all again, and if it auto switched to deploying the people you just bought. But other then that great 2nd game!
This game has a cool vibe, I like the zelda 1 figure it out style you're going for here but I feel as though games have slightly moved on in the sense that, the player should be well guided to where they need to go and the secrets should be for those inquisitive enough to find them. I feel like the game could do better with guiding because I was quite confused on where to go. But I feel like this has a lot of potential!
considering you have to get combos to progress I think it's quite unnecessarily hard early on. the game needs a lot of polish but I kind of love it.
Clearly going for lisa vibes with a cool combat style reminiscent of undertale. Definitely not the best submission but definitely the one I see most potential in for a full game if you decided to apply these ideas again. Well done.
I love this take.
Game suffers from some balancing problems, just taking lighting in and spamming it is far better than filling up my arsenal. But again I think this is such a cool take on the topic.
The game can be a little visually uninteresting and the enemies can be a little bit too easy with very rapid growth. But the animations, sfx and background music all slap. Well done
I like it! I feel it's very ambitious and that has led to it not being as good as it could be. I feel like if this had one or two really good levels it would be a top contender for me. The laser could do with a little bit of pitch modulation and decay at the end to prevent clipping. I like the ship building it's cool but I also found it quite hard to remove parts I put in by accident (if I had put in 2 parts I wanted to remove). But overall nice submission
Great concept. The eating animation prohibiting movement is good for balancing but due to it lasting so long it just results in unfair hits. The hitboxes are also far too generous kind of resulting in a undeserved win or a undeserved loss sort of gameplay loop. I feel like the gold is given too sparingly considering you can only buy one upgrade per round. But the art style and sound design are great! good game