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(+1)

I love this take. 

Game suffers from some balancing problems, just taking lighting in and spamming it is far better than filling up my arsenal. But again I think this is such a cool take on the topic. 

The game can be a little visually uninteresting and the enemies can be a little bit too easy with very rapid growth. But the animations, sfx and background music all slap. Well done

(+1)

Thanks! The balancing was an issue i had came across during playtesting, but I wasn't able to really test it enough to get it very good. I'm planning on releasing a small update post-jam with a rebalance and some new weapons which should be pretty cool. Thanks for the feedback about the visuals too! I tried to basically copy the visuals from my other game possessive, but I didn't end up having enough time to add all the effects and shaders that I had made for that game. I'm really glad to get all this feedback though, thanks so much!