Thank you!
Alp Arslan
Creator of
Recent community posts
In thought it was possible to attach files on itch if I were to change the comment type of the page to forum style. Turns out it wasn't. If you have created a mod file, please come and share it on Radiotext Discord.

Radiotext: https://alp-arslan.itch.io/radiotext
Quick summary: Radiotext is an interactive story set in the near future, where communication without intrusion requires radio-waves. Dive into a cryptographic radio-net in this text-based rpg, where you need to think carefully before typing your answers.
Hello there,
I've recently published an update which introduces a new chat in which you can leave comments to other players just like the system in Dark Souls or Death Stranding. I've provided more details in the devlog if you'd like to check it out, hope you'll enjoy the game.
Hello there. I've recently made a big update to Radiotext's Demo. You can either try the 3D Version on Steam or the 2D Browser version here: https://alp-arslan.itch.io/radiotext
In a quiet alley next to a busy street, you are handed a usb stick by a woman you don't know. If you want to see what's inside, plug it in.
Radiotext is a software built in the 90's, allowing people to communicate using radio-waves. In this the long lost network, you are a newcomer, a stranger. By talking with the users inside, piece what is going on in this old net and be part of the culture.

Radiotext 20 Minute Demo Playable Here
Radiotext is an interactive story set in the near future, where communication without intrusion requires transmission through radio-waves. It is similar to the game Emily is Away but instead of randomly pressing after choosing your option, you need to type your answers.
In a world where corporates and governments squeeze people for the desires of the rich, opposing people have to rebel from the old corners of the long forgotten radio networks. In order to be able to finish the demo, I've limited myself with 3 characters and 20-30 min playtime, thus the demo right now only has 1 ending, but alternative paths to get there. I plan to update the amount of characters and mechanics each month and plan to keep these updates free/playable from the web until full-release.



