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aloelazoe

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A member registered Jul 26, 2017 · View creator page →

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hiya,  maybe the simplest solution would be to find or make a low rez bitsy font? maybe there is a bitsy hack for this also, but make sure to use files compatible with bitsy 3d https://github.com/seleb/bitsy-hacks/tree/v16.0.3/dist 

otherwise you will have to search through the bitsy codebase a little. i haven't worked with it for a couple of years so i can't really give you pointers to where exactly stuff is

hiya,  maybe the simplest solution would be to find or make a low rez bitsy font? maybe there is a bitsy hack for this also, but make sure to use files compatible with bitsy 3d https://github.com/seleb/bitsy-hacks/tree/v16.0.3/dist 

otherwise you will have to search through the bitsy codebase a little. i haven't worked with it for a couple of years so i can't really give you pointers to where exactly stuff is

thank you 🌸 im glad it worked in the end!

i'm really sorry, i'm not sure i have an easy answer. and unfortunately i'm very much out of loop with bitsy 3d, i don't have energy to get back into it

huh i see. it doesn't work the same way for me, when i create new rooms in 2d panel they are placed in a separate stack.. 
well i guess you could create another stack with a couple of placeholer rooms with a few blocks, and then inspect game data and replace the room ids with the rooms ids you want to be separate from your other stack. bitsy 3d game data is in json format and punctuation is important, make sure you have all the quotes and commas in the same way like you see in the original game data, like not having a comma after the last item in a list and stuff

hi! if the room renders above the other it means they are in the same stack. a new room is added to the  stack when you place things on top of each other in the 3d view. i guess you could end up in the situation you describe if  instead of using plus button in 3d or 2d room panel you built some stuff in the 3d view which added a new room to the stack and then you started modifying that room in the default bitsy 2d panel, is that so? you can also check gamedata panel and look for "stack":, then look for ids of the rooms you see rendered together.

thank you for the  kind words! i'm glad you found it useful <3

thank you, it's heartwarming to know😊

hey two ways to do this i can think of are to either use a lot of rooms or to use bitsy hacks. but keep in mind that you might want to use an older version of hacks comptatible with bitsy 7.3 that bitsy 3d is based on

hi! gald you liked it! well, i don't have plans to update it. i know it's not the same as making music inside bitsy, but maybe you would find beepbox useful, it's tiny and intuitive, i used it to make music for some of my bities...

thank you (*^ ᴗ ^*) loved your game!

thank you!

hi! it's possible, should be pretty simple with borksy . or you can refer to the instructions in the hack repo if you want to add them manually.

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thank you so much<3 glad you found it of some use! not sure about making it compatible with mobile, very unlikely i would say. i might re-make bitsy 3d and add new features when new version of bitsy comes out, but at the moment i'm kinda exhausted from building on top of bitsy and i'm working on a new project which can become a lo-fi  3d small games  editor at some point

hi! supporting many colors is out of scope for bitsy 3d itself, but aury actually made an editor combining both flavors: https://aurysystem.github.io/bitsy-forks/bitsy-color-3d/index.html

thank you so much for kind words  😭✨💜

thank you! ♡✧*(*◔ ᴗ ◔*)✧*♡

unfortunately no, it needs the original 2d canvas where vanilla bitsy rendering is happening, not just the appearance of 2d view that you can set up with orthographic camera in 3d

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thank you <3  if you still want to break some  limitations it's possible to change camera between rooms using javascript from dialog hack

we discussed it with other folks on bitsy discord

https://discord.com/channels/379218174236819458/383667407572697091/7574161388787...

https://discord.com/channels/379218174236819458/383667407572697091/7576251493098...

(these are links to messages that explains how to use bitsy 3d code to do it.. i think you would need to be in bitsy discord already to open it? if you are not, there is a link inside bitsy itself in the about panel) and you can always ask on bitsy discord if anything is unclear :3

i guess  share it with other folks, tell them why you like it! thank you for heartwarming message <3

thank you <3

this is finally fixed in the last update  ✨

thank you <3

they need the original 2d canvas and it's not possible to support them out of the box, don't think there would be exit effects in bitsy 3d in a forseeable future (unless someone implements and contributes them?) cause at the moment i'm working on other features i think are more crucial.. and that to do list is pretty huge lol

 they are not supported in bitsy 3d as of now

thank you for catching this one! just uploaded a fix ✨

glad you liked it [ꈍ ᴗ ꈍ]
restarting is just how bitsy games work in general, but i like how it brings up this thought even when you  view it as a linear story
thanks for noticing the typo!

exits aren't supported in the scene editor yet, but you can use vanilla bitsy 'room' and 'exits & endings' panel to edit them. you will be taken to the appropriate room-layer in the 'room' panel when you alt-click something in '3d scene' panel

oh.. this needs to be fixed. unfortunately no way to configure it through settings. thank you for reporting!

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i improved compatibility with hacks by using kitsy for all bitsy 3d patches when it's present in exported game. and sean just updated dialog choices
they should finally  work well together :D
thank you for finding the bug and for your suggestions, it was very helpful!

hm actually i'm not sure about some kitsy injects, they might still break things it seems

so dialog hacks do overwrite DrawTextbox in _reinitEngine, as you have correctly pointed out, but all other other patches are compatible
going to add a lil fix now
thank you for investigating the issue!

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also, as far as i know dialog choices haven't been updated to work with bitsy v7 yet, they crash both bitsy 3d and vanilla bitsy as kitsy tries to replace the code that no longer exists in v7. not sure how you would have fixed that by changing the order in which patches are applied

thank you for your report!
regarding new rooms in the active stack - as of now this could be done by editing game data. i was planning to make 3d scenes more flexible, like having individual  transforms for every room, allowing them to be parented to empty transforms and such, so more direct control over rooms and stacks would be coming together with these features

thank you [◍^‿^◍]

lol now i got a notification and remembered how good it was :D

i'm not sure what could have inverted the controls.. one thing i can think of is if you use 'arc' camera type you can set 'use left and right to rotate by angle' to a negative number

hm.. this might be because game data is corrupted, because you have very dense fog settings or because camera is facing away from everything. did you have any errors in the console?

this is because cat drawing is set to use billboard mesh and avatar uses the plane. you can alt-click the drawing in the editor and select a different mesh type in 3d settings panel, under mesh tab
arrow keys rotating the camera is not intended behavior, it's on the todo list for getting fixed!

thank you! that's one of the things that i might add before the release!