Recent community posts
hi! gald you liked it! well, i don't have plans to update it. i know it's not the same as making music inside bitsy, but maybe you would find beepbox useful, it's tiny and intuitive, i used it to make music for some of my bities...
thank you so much<3 glad you found it of some use! not sure about making it compatible with mobile, very unlikely i would say. i might re-make bitsy 3d and add new features when new version of bitsy comes out, but at the moment i'm kinda exhausted from building on top of bitsy and i'm working on a new project which can become a lo-fi 3d small games editor at some point
we discussed it with other folks on bitsy discord
(these are links to messages that explains how to use bitsy 3d code to do it.. i think you would need to be in bitsy discord already to open it? if you are not, there is a link inside bitsy itself in the about panel) and you can always ask on bitsy discord if anything is unclear :3
they need the original 2d canvas and it's not possible to support them out of the box, don't think there would be exit effects in bitsy 3d in a forseeable future (unless someone implements and contributes them?) cause at the moment i'm working on other features i think are more crucial.. and that to do list is pretty huge lol
exits aren't supported in the scene editor yet, but you can use vanilla bitsy 'room' and 'exits & endings' panel to edit them. you will be taken to the appropriate room-layer in the 'room' panel when you alt-click something in '3d scene' panel
i improved compatibility with hacks by using kitsy for all bitsy 3d patches when it's present in exported game. and sean just updated dialog choices
they should finally work well together :D
thank you for finding the bug and for your suggestions, it was very helpful!
so dialog hacks do overwrite DrawTextbox in _reinitEngine, as you have correctly pointed out, but all other other patches are compatible
going to add a lil fix now
thank you for investigating the issue!
also, as far as i know dialog choices haven't been updated to work with bitsy v7 yet, they crash both bitsy 3d and vanilla bitsy as kitsy tries to replace the code that no longer exists in v7. not sure how you would have fixed that by changing the order in which patches are applied
thank you for your report!
regarding new rooms in the active stack - as of now this could be done by editing game data. i was planning to make 3d scenes more flexible, like having individual transforms for every room, allowing them to be parented to empty transforms and such, so more direct control over rooms and stacks would be coming together with these features
this is because cat drawing is set to use billboard mesh and avatar uses the plane. you can alt-click the drawing in the editor and select a different mesh type in 3d settings panel, under mesh tab
arrow keys rotating the camera is not intended behavior, it's on the todo list for getting fixed!
i'm having so many good emotions because of this game
thank you so much 💜💜💜
characters are so awesome and relatable and your writing and how you create tension and wholesomeness... it's just SO VERY GOOD
and variation between different interfaces and perspectives and playing with them feels so lively and nice