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almostabetrayal

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A member registered Mar 09, 2019 · View creator page →

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They are still there! If you're using the bitsy exits & endings toolbar, click the little gear button on any given exit or ending to get the dropdown list of transition effects. If you're doing a room action exit or ending from dialogue, click the white box that appears after you add it to the dialogue tree and you will get the +transition effect option. 

Let me know if that helps, or if you still can't find it!

Honestly this is great

This is very cute, and the music is great!

Very stylish!

Love the puzzle solving via colors and the overall vibe!

ありがとうございました!!

A bittersweet memory, but I hope you had fun in Gifu despite your worries!

This is very cute!! I love that the music changes when inside the agua fresca, it really adds to the feel

Thank you so much! I wanted to have a little of that "walking through walls" feel but without making everything passable

I really like the layout you chose for your museum (and as has been already pointed out, the fact that this museum is an exhibit within itself, very fun!)

I love the way you replayed the crime being enacted as Detective Duck explained!

Find this part of the code:

function onready(startWithTitle) {

bitsy.log("game ready!");

if (startWithTitle === undefined || startWithTitle === null) {

startWithTitle = true;

}

And change startWithTitle to false, and it will jump to the first scene of the game. Hope this helps!

Great start! I liked the bird picture!

The minigames in this are really clever! Love the eye moving around for looking and hand moving around for touching!

This was cute! The use of sound/music was great too

I really love the art style you chose for this!

Thank you! I love a cute lil ghost

Thank you, I'm glad the story worked for you!

I think in general, it doesn't usually happen in a museum outside of the movies! Smaller art shows are a different story, but that's life. At least now a hungry ghost is getting a snack out of it!

This was a lovely game! I also had the issue where I couldn't get Caro's story to its conclusion or show Auk the snow globe, but I love all the beautiful scenes and the atmospheric storytelling!

Love a good heist, and what better reason to have one! The art style in the game was great as well

This was so great! Excellent work, curator!

A truly inspiring collection of little guys, that doubles as a rorschach test!

What a lovely little game!

This really took me back! 

This is really cool! I love what you did with the main exhibit in each room

I love the idea to make the avatar a paintbrush!

Good point! Maybe that could be a sequel...

I'm glad it worked the way I was hoping it would! Thank you for playing!

You gotta!!

Thank you so much! I'm glad you enjoyed it!

Oh interesting, removing the transition effects is one thing I didn't try so maybe that's where the issue is. I hope it can be fixed, since having to choose between transition effects and directional avatar isn't much fun.

(Thank you, I'm glad you like it!)

I discovered this issue way too late into Jam 77 unfortunately so I doubt help will find me in time, but none of the tricks I've tried have worked. If the avatar exits to the next room facing the "flipped" direction, in the next room all flipping ends up opposite how it should be.

I do seem to be using the most updated version of the hack, as it in fact states it requires Bitsy 8.7 to run.

If anyone knows of a solution to this, I would be very happy to hear it so I can use this hack in future games.

Glad to hear it!

This is tips & help, very much the right place to ask!

I did a quick test game/audio just to check since I haven't made anything with 8.7 yet, and I can confirm that the bitsymuse hack via borksy installation still works, so no worries! You will be able to assign music to multiple rooms, we just need to figure out where the issue is.

(However, I was unable to get the bitsy muse ui or bitsy audio 1 track version to work. But also I've also never used these before, so perhaps someone who has could weigh in on that)

Some things to look for when troubleshooting:

1) Is it playing zero sound, or just not the music? If it's not even making the interaction bleep bloops (professional term), the issue might be with something else.

2) Have you doublechecked that you haven't mistyped the names of the audio files in the hackOptions section of bitsymuse (or the Options section if you did it directly on Borksy)?

3) Did you remember to set the files to play in the rooms you wanted in the audio id mappings section?

If none of this helps or makes sense, open your hacked game html file in notepad, search for "var hackOptions" with no quotes, copy from there down to where it says "(doesn't affect sound effects)"  and paste it into a reply here and we'll see if we can't figure out what's going on.

日本語版も英語版もすてきです!

This is a really sweet game!

I concentrated too much on building tombstones and not enough on sending my zombies through the fence, oops! Very cute and fun game!

This was really moving, and I loved all the sensory details

I loved this, great idea and great execution!