“No paint, only blood.” As an artist, I felt that deep in my soul.
The visuals and humor are on point — loved the dialogue!
Gameplay-wise though, it felt a bit too easy since there aren’t really any consequences. I could just casually mow people down (justice?) and get a perfect score, haha. Would’ve loved some time pressure or risk to balance it out.
Still, super solid and fun game overall!
AlmightyBlanket
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The way the title popped in was a cool touch, and omg the art style?? Gave me Fear and Hunger vibes — unsettling in the best way. The music and ambience were perfectly creepy, and the way things disintegrate looked so cool. I just wish there was a bit more to do — whether it’s puzzles, story choices, or some kind of combat. Would love to see this expanded!
I’m such a sucker for idle games, so of course I had to max out everything. The visuals are super cute, and the whole vibe/ambience is great—though I did notice the sound sorta disappears after a while? Some music would’ve been a nice addition too. I wasn’t too sure what the promotions at the end actually did—maybe just more enemies spawning? Also, kinda salty my henchmen ended up looking cooler than me when fully upgraded. I’m the boss, c’mon 😤.
Still, I had a great time with this and would definitely love to see more!
That title cracked me up, and the visuals were pretty interesting! Only thing is, the music felt a bit off—it’s super urgent and lively, but the game doesn’t really have any time limits or consequences to match. Also, when I went to patch up the liver, I got stuck and couldn’t click on the other tasks.
The music was nice, and those little bees are adorable! But the game didn’t feel too challenging since there’s no real consequence for losing. Had a couple glitches when the boss appeared, and I think I slipped through the walls once or twice? The dithering around the sides is fine, but the extra pixels in the middle just felt a bit unnecessary and distracting. Also, the theme wasn’t as strong as I expected—it could’ve been integrated a bit more.
The music is epic and those transitions, zoom-ins and animations got me chuckling, caught me off guard for sure. Honestly that was the best part. Gameplay was pretty nice, maybe could use some more difficult tracks later on. Only thing — had a weird bug where I couldn’t click start at first, had to back out and re-enter to get it working.
Loved the art and music — the little animations are super cute!
That said, gameplay felt a bit flat. Would be awesome to have some clearer feedback when you land or miss a beat — like sound effects, visual flashes, maybe something that tracks streaks or shows if you’re doing well or not. Even a crowd reaction or a fun combo meter could make it feel more engaging.
The base track goes so hard — pretty sure I lost a few passengers from vibing too much :')
I'd make a great bus driver.
The rhythm feels super natural and fun to follow. Would love to see more tracks in the future.
The game’s concept is great and the little guys are adorable! Some of the obstacle silhouettes could be a bit clearer though. And yeah, the tutorial was a lot all at once — not a huge deal, just a bit much at the start. Overall, really fun stuff!
My favorite part was when you had to break rocks hahaha.
The music is super fun and I love how it changes when you play again. The scoreboard is a genius idea; I kept wanting to go back and try to beat my score. And the little character? Little cutie, though I’m pretty sure he’s got a concussion now 🤕. I could see myself playing this for hours, sooo addicting!
The visuals in this game are absolutely stunning — I was immediately drawn in by how beautiful everything looks. The gameplay is definitely challenging, but in a way that’s still fun and keeps you coming back. The music and sound design is fantastic, especially during the chronobreak drive — loveed hearing that part. I can't wait for easy mode to be fixed for people like me hahaha! 😅
Cute visuals, I liked the style! Gameplay-wise though, it felt a bit too easy — I ended up winning even while I was typing feedback in another window, which was a bit confusing. It didn’t feel like timing really mattered much. Also, the sound when the beats fall was a bit harsh — something softer might fit better.
An absolute blast — super polished all around. The way the music synced up with the damage was insanely satisfying, and it really made the whole thing feel tight and rhythmic in the best way. I was vibing the entire time. The art was so fun to look at too — really nice designs and the little side animations were soo fun! Everything just worked together really well, from the gameplay to the visuals to the soundtrack. Easily a 10/10 across the board for me.
Really cool and unique set of mechanics — I was definitely intrigued by the gameplay from the start. Unfortunately, I think the game bugged out on me during the elemental part of the tutorial, but I jumped back in and managed to fight Alice. I really loved the character and card designs — they had a lot of style and personality. That said, I think the overall UI and layout could use a bit of cleanup to make things clearer during gameplay. It would’ve also been super helpful to have a menu or a way to quickly reset without needing to close the whole application. Still, there’s a lot of charm and potential here — well done :)
I really enjoyed this! The atmosphere was interesting and pulled me in right away. The combo of the visuals and the text-to-speech voice gave it this eerie vibe that totally worked. I also really liked the idea of having secrets hidden around — it made me want to replay and look closer, which is always a good sign. That said, I did struggle to find a lot of them. Still, it left a big impression, and I’d honestly love to see a longer version of this. Super cool concept, and really well done overall :)
I really liked the concept here — the dual gameplay was interesting and worked well with the overall vibe. The aesthetics were really pleasing too, clean visuals and nice color choices that just worked really well :) I did run into some issues with the screen size, but I saw that’s already been noted.
This one has such a fun and bold personality — I adored the cover art and those animal portraits especially. The buildings and props looked great too, but I did find the heavy dithering and shaders made it a little hard to look at at times, for example during the opening dialogue where the text became tough to read. The decision to make the animals 3D and the people 2D was interesting — I’m not sure it totally worked for me visually, but I did enjoy the attacking animations once things got going.
Gameplay-wise, the core idea is fun — watching the animals charge around and kick ass was genuinely entertaining — but it felt a bit repetitive after a while. A bit more variety in both the combat and the music would go a long way in making it feel more engaging.
This one felt more like an experience than a traditional game or story. The visuals are absolutely gorgeous and really set a mood that pulled me in. The writing was endearing, with some funny moments and dialogue.
That said, the overall structure felt pretty linear, and the choices didn’t seem to change much, which made it a little hard to stay invested in the narrative side of things. Still, it definitely had a unique vibe, and once again, pretty arttt <3
This was super fun! The controls threw me off a little at first, but once I got the hang of them, I was really into it. I actually felt like the tutorial boss was harder than the ones in levels one and two, which was unexpected. It’s a pretty challenging game overall, but in a good way. I kept wanting to play more just to see what the next level would look and sound like. The second level's soundtrack was my favorite — I was jamming too hard to focus B)
The visuals were great too, and some parts really reminded me of Hollow Knight, especially the room-locking fights and that enemy that felt like the lance sentry. Loved the enemy designs in general, they were super fun to look at. Really cool stuff! P.s my character's dialogue was scarily accurate.


