Nope! Not related to or in contact with Pokerole at all. Their system predates mine, I believe.
alimakesrpgs
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Hi, I submitted my visual novel One Week in Weeping Pine as soon as the form became available and asked for full funding since it's never been in this bundle before and I consider it a fairly full-fledged game. However, later on, I submitted a tabletop RPG I've submitted for previous bundles — Hecademia — and
asked for 1/3rd funding since it's been in the
bundle before and is several years old. Should I be worried about both of them being
on the same funding level or are the funding levels
for each submission treated individually?
(Sorry for the weird formatting, itch's text entry hates me for some reason and keeps adding line breaks in weird places.)
I'd say that the experience point counts for the group, since some Pokémon have utility in a fight beyond KOing opponents, and it'd be unfair to those Pokémon to have them level slower. I'll probably change the wording so it's closer to "have Pokémon in your party KO five Pokémon in fights you were present for" or similar.
Thank you very much!! When I asked if you'd need anything I mostly meant the .docx versions of the files and such.
Glad you enjoyed it!
- I have considered making a quiz like that, but the sheer amount of Pokémon available plus the prospect of updating it every time new options come out seemed like a bit too much for one person. The most I could maybe do is have a type quiz and then randomize which Pokémon you get within that type.
- You know, I actually haven't considered skill advancement. Apart from gaining new skills from levelling, there actually isn't any way to advance skills past +2. Maybe an IQ Talent or something would work for that purpose. ("Any current and future Major Skills give +4 instead, and Minor Skills give +2"?)
If you'd like to translate the game, I'd welcome it! Let me know what materials you need and I'll be glad to send them. (And obviously I'd credit you for your work both on the game's page and in the translated versions of the documents.)
It would be nice if I could work with people to get PMDTA translated into other languages, but unfortunately there are no plans to that effect at the moment, since nobody's reached out to me to translate it, I'm flat broke so I can't really afford to pay anyone to translate it, and I wouldn't want to machine translate it because there are a lot of rules that are very specific in their meanings.
If in the future someone reaches out asking to translate it, I'd definitely approve of those efforts and support them in any way I'm able, but I can't really afford the time or money necessary to head up such an operation.
uh here's a sale where you can get the game for free if you want
https://itch.io/s/150384/one-week-in-weeping-pine-launch-sale
edit: oh it shows up on the page too. okay
"Column Z" is the column in the Pokémon Capabilities.xlsx spreadsheet that's titled "Pokémon you can choose". It comes after "Massive Pokémon (32 ft and above)" and before "Pokémon that have ability A."
Sorry for the confusion. "Z" is what the letter at the very top of the column is, since Excel and Google Sheets organize columns in spreadsheets by letters of the alphabet. It's the 26th column, so it's Z.
Here's another link that's currently working: https://mshgamer.com/wp-content/uploads/2013/03/TSR6876.MA3_.Ultimate.Powers.Boo...
If you mean the fillable PDF character sheets, I'd likely have to fully redesign them to incorporate the additional Experience Points as well as the four slots for type moves and status moves that I added to the docx character sheet in this update. Since that seemed like it would significantly increase the workload for this update, I removed them and the premade characters for this update. When I have more time on my hands in the future, I'll redesign them and put them back in their place. Until then, the docx character sheet exists. Sorry for the inconvenience!
For the sake of simplicity, this system doesn't have "moves" as such. When a Pokémon attacks, it's a simple matter of choosing whether the attack is physical (uses Atk) or special (uses Sp. Atk) and then choosing a type, if the Pokémon has multiple. You can see the rules for attacking starting under "Option 1: Attack" on page 2.
Thank you for the kind comment!
I agree with you on the experience points. Repeated betrayals would come off as boring after a while, especially in a longer campaign, which I hadn't considered. And the phrasing of "come across" does encourage a more passive way to experience the game.
In terms of status moves, this game originally had 4 moves per type, before I ran out of ideas halfway through. Single type-based status moves weren't something I'd considered, especially after Abilities took that role, but I do see how status moves would improve combat complexity. I'll have a look and see if I've got enough ideas to fill out a type chart. If not, I might make a list of typeless status moves, since STAB wouldn't affect them anyway. Thanks again!
"Moves" as they exist in the game don't exist in PMDTA. Instead, when you attack a target, you choose whether to use Attack or Special Attack, and choose which of your types to use (if you have more than one). Then you multiply your attack stat by the modifiers applied to it (if the attack is super effective or you have only the one type, etc) and subtract the target's Defense or Special Defense stat from it (Minimum damage dealt is 1).
Hm, now that I write it out it seems very complicated, but it flowed pretty well in the playtests.
My bad. That references the old TSR Marvel RPG, which this random generator was originally made for. If you can find that, I'd recommend using it, but if not, you can pick a random power off this list: https://marvel.fandom.com/wiki/Category:Powers









