alexkoti
Recent community posts
Oh I see now. I after get the lamp, I back to corridor and find the end(for now)
The idea of modify the book on the run are really awesome, it's a good innovation compared to games adapted from choose-your-own-adventure books. It really deserves a full game. Maybe more pop up children books will give you some inspiration to make the navigation less linear.
I really love the game, played several hours. Once you master the controls, gameplay is extremely satisfying.
In my playstyle I focused on using primarily the charged shot, and the normal shot only to defend or finish off the enemy. Therefore, I found it much more useful to invest all the upgrade points in more health instead of damage, since the charged shot already does a lot of damage.
After few tries, I managed to finish on game+
Hi, is there any way to retrieve the tab history? I had left several tabs open and accidentally clicked the close all button. 馃槬
I investigated and realized that there are folders named in the pattern "gamesession_XXXXXX" in "AppData\Roaming\itch\Partitions", would it be possible to recover the tabs by some file present there?
On the client there are the urls "itch://library/" and "itch://collections/" - is there something like chrome's "chrome://history/"?
In 10 floors I received almost only "heal"/"remove-die" options, no "upgrade" option, and the "new dice" below floor 10 you receive only weak dice. I learned later, the best option is to restart if you don't get many upgrade options until room 10.
That's exactly what I suspected, the game only allows few strategies. For example, it's impossible to win the game just by choosing/receive new dice and heal, without upgrades or removing dice.
I managed to finish the game with some regularity, but always following a strict strategy, which doesn't allow much improvisation and rely a lot on luck on receive upgrades and really useful new dice:
- deck size 8 or 9
- start upgrade 2 attacks to max
- then upgrade 2 defense and 2 boost while trying remove 1 boost and 1 attack
- restart if you dont have 2 attacks max when reach floor 8
- new dice only after floor 10 (remove old dice after receive a good one)
- heal only if no better option
edit: I loved that game played 20+ hours, but the situations like the first screenshot are really frustating
How to deal against a comp like this?
Because randomness, I upgraded only one blue dice and receive ony heal/remove-dice options, my attacks are very weak
If beginning attacking, the damage will be recovered by moth and beetle, and I receive 4 free hits(double hit from archer)
If I start defending, the archer just wipeout my blocks and the beetle boost the shield
The screenshot are after 2nd turn, started defending
Awesome!!! Im addicted haha :D
The core is ultra fun, but the balance ruin the fun in long run. Moth heal(2x wat!), beetle shield(boring battle) and purple fly(5x oof!) are too much. Appear impossible to complete the game without heavy heal dice - and the annoying proccess to loop through the dices until recover total heal.
I suspect that are only one optimal strategy that can beat the game, and the game balancing was created with this single strategy in mind. The problem is that the game allows many different strategies, and if the player chooses the wrong one, he will be doomed from the start 馃槬