AlexIsPlaying
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Otherwise it was fine. Some more detail in the environment, another segment where I would have to hide and something more than a grey screen towards the end would have went a long way!
My little criticisms:
-Loud jump scare noises actually hurt the bleak atmosphere of the game. Removing them and instead focusing on doors swinging open, objects falling etc would be more impactful and also play into the loneliness/hopelessness of the character.
-One certain object was VERY hard to see
-Rain effects could use some tweaking, they are almost strobe effects which could cause issues with some players.
Overall well worth the play. Did have to dock a few points for bathroom design though. 1-Ply Toilet Paper and a Non-Draining sink makes me a sad boyo.
Also, the bathrooms are missing toothpaste. How can one brush their teeth?
Only thing I'd suggest is maybe add something to the walls of the sewers because I thought I was in an infinite loop. A little something on the walls or in the water here and there would be great to know I'm making progress.
Only complaints really are a severe lack of Human Bathrooms and I do wish there were some size differences with the trees (nothing major) just because all of them being the same size definitely feels a little jarring to me aesthetically but I don't know if that's an easily solvable thing in Copper Cube.
Best Wishes Niven. Here's to a S Tier Bathroom in 2025.
I'd say overall this was a good experience.