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AlexIsPlaying

210
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2
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13
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A member registered Jun 11, 2020

Recent community posts

Very simple but enjoyable little Christmas Horror Game. I do wish there was a bit more Christmas decoration around and that the Santa AI was a bit more unpredictable but the game itself was a fun way to kill 15 minutes. I liked it!

I'd love to see you try something like this again, but without the game jam time restraints. Decorating the rooms, adding things like safes to grab items using codes via hints in the world and adding some story within the house would go a long way. As of right now, this is about as bare bones as it gets. Keep developing, Keep improving. Look forward to trying out another one of your projects in the future!

Very well designed yet simple puzzle to figure out. basically was an escape room bathroom game. Very severe lack of Toilet Paper by the toilet. I loved it.

Nice little horror narrative! Would have loved an extra little section at the start that felt a bit normal before leading into the craziness. Also, the bathroom needs work.


Overall, nice project. I liked it.

Very somber feeling to this one. Not much to the game, but that's okay. The environment that is there looks nice and it didn't overstay it's welcome. Decent little project.

Conceptually a good idea. Reminds me a little bit of Birdbox in some ways. You said this was to test Godot so I don't watch to judge to harshly, but I will say this game picks up in basic capture utilities very oddly (show at the start of the video) and I found a pretty nasty bug that got me stuck in the bathroom towards the start of the video as well.

Otherwise it was fine. Some more detail in the environment, another segment where I would have to hide and something more than a grey screen towards the end would have went a long way!

I don't know what I just played, but I do question the lack of toilet paper for either toilet.

As a former Bowling Alley employee for 7 years, the fact that this alley had an odd amount of lanes instead of even drove me crazy. However, the weirdness of the customers and very dirty feeling bathrooms were super accurate. 

Very dark game that I think could benefit a ton from some minor tweaks. I hope this project might be touched upon again in a lengthier way as well. I really appreciated what it was trying to do.


My little criticisms:

-Loud jump scare noises actually hurt the bleak atmosphere of the game. Removing them and instead focusing on doors swinging open, objects falling etc would be more impactful and also play into the loneliness/hopelessness of the character.

-One certain object was VERY hard to see

-Rain effects could use some tweaking, they are almost strobe effects which could cause issues with some players.

Loved It! Really interesting blend of Found Footage concepts while also sort of experiencing everything as it happened. The Windows XP was a nice touch as well. Definitely interested in some more and hope to see the full series come out someday.

nice little short narrative. Loved the reference to The Shining and enjoyed the basic nature of this. I do think the final sequence could have been done a little better with some minor adjustments but beyond that it was a nice little summer vibe horror short!

I have no idea what happened at all, all I know is that the house was nice. The residents were quiet and ideal roommates. The bathroom had a nice toilet. No big complaints!

Well done little short! I do wish there was a little journal entry or something in the final sequence to get a little more information on what happened but beyond that a very well done first project!

Cool little horror short! Not really much to speak about with the game overall due to it being around 90 seconds long but the use of sound and one environment was effective. Well done!

This was so good! Such an interesting concept that was executed well. Nice camera angles, good aesthetic, awesome integration of things like chapter titles. For a 10 minute long free horror game on Itch, this is top quality. My only major issue is how sensitive the mouse is. I wish there was an in game slider for it.

Decent little title. Enjoyed all the lore and the progression night to night. However, I do think each night was a little bit too samey and they ended a bit too fast. The danger wasn't explored anywhere near enough. Still, a good effort! There was also a severe lack of toilet paper in the bathroom.

The threat of what could happen really gave this a ton of tension. Enjoyed the concept. I find radio stations to be awesome set pieces for horror as well (Killer Frequency and Pontypool come to mind). Very easy to manage everything and win though.

Overall well worth the play. Did have to dock a few points for bathroom design though. 1-Ply Toilet Paper and a Non-Draining sink makes me a sad boyo.

I enjoyed this one! Nice little variety of tasks, a lot of suspense waiting for the next scare, a decent little story being told too. Only issues were that I broke one of the jump scares and I'm not sure if my ending was bugged?

Also, the bathrooms are missing toothpaste. How can one brush their teeth?

Very strange little story, but I kind of loved how absurd everything was.

Niven and Bangers go hand in hand. I like the little trash dude and your bathroom design has been a good start!

Only thing I'd suggest is maybe add something to the walls of the sewers because I thought I was in an infinite loop. A little something on the walls or in the water here and there would be great to know I'm making progress.

A bit of an odd one. Some good little aspects here and there. The main characters inner dialogue was pretty fun at times. One of the hidden objects was very sneaky (I'm shocked I found it tbh). Excellent toilet paper placement in the bathroom. I'd reconsider the flashing light during one scene, it was a bit headache inducing. 

Easily the best soup based horror game I've ever played. Ending was super trippy. It was fun guessing the soup of the day.

A standard little convenience store horror game. Nothing ground breaking but everything functioned well and it accomplished what it set out to do. I do wish I could have explored the city a bit though, that furniture store was probably selling some great couches.

Very nice blend of Horror and Escape Room. There were some moments where it took a minute to figure out what to do and I do think the last sequence could have used another puzzle to tie things together, but mostly everything was on point here. I really enjoyed this! Also, nice bathroom design.

Enjoyed this one quite a bit! It doesn't do anything ground breaking but I just found the way the story was told to be very amusing. Perfect little bite size horror game.

I appreciate a horror title with no jump scares, a steady narrative and solid conclusion. I'm also a sucker for this diner asset as well in every title that I see it in. My only issue is that finding one of the keys was an absolute test of patience. 

For a short little game jam title, this did a pretty good job imo! It told an entire story over the course of 3 minutes, had scares that made sense and even featured a very clean toilet!

I have no idea what really happened in this, but I did oddly enough enjoy my time. I just sort of stumbled upon all the endings too without having to really destroy my brain figuring out what triggered them. 

Such a strange title but I really enjoyed it. This was basically a fever dream involving soda machines and catching money in a bucket.

I like the setting and antagonist. It gives a rather basic concept a bit of creativity and I'm into that! However, like Niven mentioned in a comment below the AI needs some adjusting. A basic audio queue when the Knight is close and a bit of a speed adjustment would work wonders here. Doing that would also allow for the world to be a bit bigger to make exploration take a bit longer and make the timer a real threat.

Pretty enjoyable for a little game jam project. It was fun learning to navigate the sewers. Areas were clearly marked. The game was quick and to the point. It took a little bit to figure out how to finish it and was rewarding when I did. Definitely a solid Good/Good

I can't believe I let this sit in my "To Play" list for over 2 months. This was so damn fun! Cute scares, fun gameplay loop and a really engaging environment to explore. I really liked this one!

Cool little game. I personally love hotels that require me to clean my room after checking in so that really scratched an itch.

Great production values for a fairly standard little horror game. Excellent Bathroom. 10/10 would eat unsliced pizza with unwashed hands again.

Fun little game Niven. Wish I caught it for Christmas, but have this playthrough 363 days early. Nothing ground breaking here, but it was fun enough and I enjoyed the setting which felt fresh compared to other Christmas Horror games that pop up typically. Also, a nice doggie bathroom!


Only complaints really are a severe lack of Human Bathrooms and I do wish there were some size differences with the trees (nothing major) just because all of them being the same size definitely feels a little jarring to me aesthetically but I don't know if that's an easily solvable thing in Copper Cube.


Best Wishes Niven. Here's to a S Tier Bathroom in 2025.

Should have just made an iced coffee instead tbh.

Loved this, although the final sequence did tilt me slightly. He spots and damages so fast! Outside of that though, everything here is so on point!

Fun little twist on a fairly standard gameplay loop! I had a good time overall with this, but I did have an instance of the monster stopping in a doorway which made him hard to ignore. Also, this house has no bathrooms which concerns me.

Love me some Lovecraftian things. Love me some Lighthouse horror. This was pretty well done. Mysterious enough to be interesting, but not so out there in the grand scheme of things that it's hard to follow. I do think the final act did get a bit off the rails and the ending definitely didn't work as intended during my playthrough I think.

I'd say overall this was a good experience.

Another niven banger. We need to discuss your bathroom design in great detail sometime though.