AlexIsPlaying
Recent community posts
I like the idea of the game and the setting. I just think it could use a bit of a difficulty spike because keeping away from the threat is almost too easy. A bit less stamina for the player or maybe a slightly higher speed to the stalker would keep things feeling a bit more tense. Outside of that, this was a fairly basic and well made experience. I enjoyed it for what it is.
I could not find one of the endings to save my life though and I think the speed of the car at the start should be adjusted because in my last run I was able to beat the car to the house and it's a bit immersion breaking when you realize it effects nothing.
Game doesn't lock the mouse to the monitor. I've tried every possible fix you can think of when this springs up but simply moving my camera around has the cursor go over to my other monitors leaving me to click off the game at every interaction. I'd love for this to be fixed because the game looks great.
I do have some criticisms as well. first, the text is borderline impossible to read due to the filter. the lore towards the end was illegible in areas. i found a bug that made me fall off the map (entering the room the masked man came out of for the sewer chase sequence) and i don't even know if I completed the game tbh, the game force closed and i ran out of places to go (if that wasn't the end, a checkpoint is sorely needed or at least the ability to skip cutscenes).
-Re-entering the boat house after giving the mask forces you to pick up a second mask, entering a building with the extra mask crashes the game
-Able to walk off the edge of the map during the blood ocean section outside
-Alt-Tabbing out of the game breaks the mouse. The camera can only turn when holding M1 after tabbing back in.
I see some promise with the opening minute and the final act. It's just that the middle of the game needs something to really tie it all together. Definitely not a bad attempt by any means and there is some good to be found here.
I also experienced some bugs in the game. I found a lack of collision in a few areas and some events triggered at the wrong time (upon a game relaunch after I recorded I saw that I got a scene way too early).Only complaints would be that it just felt a bit too dark at times and the sequences seemed to break a bit/fall out of order when doing a second playthrough.
I'd LOVE to see more games like this. A real gem here on Itch.
Well designed building, great use of the VHS effect, the swapping between the real world and TV was incredibly well done, the main puzzle was very creative and fun to figure out. This is about as good as you could hope for any 10 minute long horror game to be on this site. What a great concept.
Overall, this was an excellent title. A few small tweaks would make it an absolute must play on Itch.
I like the variety of environments, the introduction, fair checkpoints, clarity of where to go without being too in your face and there is a decent bit of creep factor in some areas.
My suggestions would be to make some areas feel a bit more natural (the opening apartment for instance is huge and just doesn't feel quite right), bridge the gap between scenes a bit better (the transition from Chapter 2 to 3 was jarring. What brought me to the next area?) and clean up the AI a bit (You can't really hide and enemies can get stuck on objects).
Excited to dive back into this again as more gets added!
Biggest question though, is the game "The Haunted Jorney Home" or "The Haunted Journey Home". The title screen says one thing and the page here says something else.
Overall, I had a fun little time with this. It was a bit strange in presentation but that made it stand out quite a bit.