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Very promising start overall. 

I like the variety of environments, the introduction, fair checkpoints, clarity of where to go without being too in your face and there is a decent bit of creep factor in some areas.

My suggestions would be to make some areas feel a bit more natural (the opening apartment for instance is huge and just doesn't feel quite right), bridge the gap between scenes a bit better (the transition from Chapter 2 to 3 was jarring. What brought me to the next area?) and clean up the AI a bit (You can't really hide and enemies can get stuck on objects).

Excited to dive back into this again as more gets added!

Thank you for your feedback. Indeed, there are things to improve and they will be addressed later with the addition of content. At the end of Chapter 2, the door leads outside where you can see the building and the door at the beginning of Chapter 3, but it may not be very clear. Regarding the enemies, yes, there are adjustments to be made even though I tried to do my best. There is still some work to be done on them. I will watch the video. Thanks again.