Oh thank you for your feedback. I'm sorry to hear that. I admit that i had a lot of trouble at first with performance, especially water system is custom made and i had lots of trouble optimizing it in 10 days ^^' i'll try fixing it a bit better as it's probably what might cause you some crashes, but when i started it, the game used to run at 40-50 fps on my config, and was very prone to crashes, after two major sea optimisations it runned decently on my machine (>100fps avg) but I admit that this is kinda hard to actually test this on 10 days. Hope this has'nt completly ruined your experience tho, and for the sensi slider that's very curious, probably some fps related issue in my cinemachine extension code too. Thank you for the feedback tho, I'll try my best to improve those points. Stability and performance is something i feel very concerned about so fb like this are very important.
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Very nice, I find the concept simple but rather catchy, the graphics are simple but effective and I love the sound effects. Small idea for improvement for the future, maybe base the left-right mouse buttons on which character is on the left or on the right of the screen? This would make everything perhaps a little less chaotic to control. Either way, great idea, keep it up.
I Loved the monsters Design, very creative little game congrats to all of the team, very strong artistic direction, and cool little narrative about childhood problems, putted in a very relaxed and inventive way. Keep up the good work like that. :)
Cool little flipper game, mixed with breakout :) I like the idea of having two pads and the little 'feeding bongbong' mechanics. Also the idea that the ball could be relaunched if it reaches the canon is a very fun and creative gameplay mechanics. Well Done ^^
브레이크아웃이 혼합된 멋진 작은 플리퍼 게임 :) 저는 두 개의 패드와 작은 '봉봉 먹이기' 메커니즘이 있다는 아이디어를 좋아합니다. 또한 공이 캐논에 도달하면 다시 발사될 수 있다는 아이디어는 매우 재미있고 창의적인 게임 플레이 메커니즘입니다. 잘했어^^
Great Concept, love it. Two small issues tho, maybe getting one shot by the turret make the game a tiny bit too hard ? (I Have to admit, i am not very good at platformer ^^') and i was also completly stuck at level 3, had to go through level selection to see the next levels. But overral great concept, love the feeling the movement, and the level design is very good, cool small puzzle mecanics, congrats.
Thank you so much for the feedback :D yeah i admit, Iron Lung was the main inspiration for the vibe, but i really tried to go with my own thing. I'm glad you liked the radio man interactions, i was worried that it would be annoying ^^' I can make the mermaid disappear from a further distance, i reduced it to a low radius beacause i really wanted people to see the end, instead of getting a Game Over. Really glad you liked it tho, thank you :)
Yeah I know about the sensitivity issue, I wanted to add a slider for this, but i was so tight on the deadline that i did'nt had the time to do it. I've already listed some post jam fix, so I'll try to add it later. Thank you for the feedback :) means a lot
Wow, very good time loop mecanic, remind me a lot of minit. I Love the fact that you have to remember the path you took every loop to get where you want on time. With the sort of 'Escape Room' ambiance. Great Job, keep it up. (Now that the magic clock is fixed, back to normal Life...)
Love it ! The concept is cool, visuals looks very cool too (i like the little animation when you're planting cactus), and the puzzle parts works great. Two small issues : the lacks of sounds, even very simple retro sounds would have been great, and they would have fit perfectly. And also the text, very blurry which makes it very hard to read. Otherwise awesome game :)
Pretty funny game, but i think it requires a bit more work to get something very polished. The base concept is classic, but it works, but there's a lot of thing i did'nt really understand, like how does the cavern works ? And what am i supposed to do after fouding my beloved t-rex partner ? Also, two things : Small issues with the health bar, take care with the slider components as after dying you can slide the handle (it's a detail tho), and take care with assets flipping, i get that graphics are'nt the main point of the game but take care with what you use, and were you get it from, it's always better when you try to do something by yourself, even if it does'nt look as good as you want ^^ trying is the whole point of a jam. If you wish to upgrade your game a little more, here's what i advise : better explanation of some elements (maybe a small tutorial, as the text of the beginning gives a bit too much informations too quick), and graphics coherent beeteween themselves. GameDev is a long journey, and there's a lots of cool things awaiting for you, keep going on for it :)
I like the concept, it's a very simple game but it works. But two small advice : First you should reset the energy after finding the beans, as i coudl'nt pass after finding the five beans. And maybe add a little decorations to each of the room for orientations, the fact that they all looks the same makes it hard to know were you've been in my opinion. Otherwise i like how it's done, it's a very simple concept but it clearly works, restarting to find all the beans right in times is a pretty solid foundation. Good Game :) Keep up the good work
Very good game. I like the Idea, the gameplay is pretty simple but it works very well (tho i think it's very mobile oriented, in my opinion it's harder to play it with a mouse), it's very fun to play with the Axe. Two small issues : i think wave goes very quick, it does'nt take a lot of time before i'm completely flooded (and maybe you should reduce the amount of screenshake after a certain wave, as when there's a lot of ennemies, it can be a bit hard for the eyes.), and the fact that upgrading health heal the tower completely make the healing aptitude almost useless on the first waves. Apart from that, very good game, love the concept, very fun to play :)
Pretty good game, i like the idea of a race platformer. Tho i think it's pretty difficult. I could'nt pass level 2. Restart to find all the red bricks, to slow down your opponent is a pretty good mechanic, but i think the oppponent might be slowed down a little longer (maybe it's just me who sucks, which is totally possible x) ). It would have been cool if you could see your opponents doing the racing too. Otherwise very good game, i like the aesthetic, simple but efficient and the audio is cool too :) congrats