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Pretty funny game, but i think it requires a bit more work to get something very polished. The base concept is classic, but it works, but there's a lot of thing i did'nt really understand, like how does the cavern works ? And what am i supposed to do after fouding my beloved t-rex partner ? Also, two things : Small issues with the health bar, take care with the slider components as after dying you can slide the handle (it's a detail tho), and take care with assets flipping, i get that graphics are'nt the main point of the game but take care with what you use, and were you get it from, it's always better when you try to do something by yourself, even if it does'nt look as good as you want ^^ trying is the whole point of a jam. If you wish to upgrade your game a little more, here's what i advise : better explanation of some elements (maybe a small tutorial, as the text of the beginning gives a bit too much informations too quick), and graphics coherent beeteween themselves. GameDev is a long journey, and there's a lots of cool things awaiting for you, keep going on for it :)

(+1)

The caverns are the end goal after you've found your mate, and they range in size from small to large to match your dino based on their diet (the small cave at the end can't be entered if you've eaten too much meat so you have to backtrack even further).

Yeah the health/hunger bar was just a quick and dirty solution, the script that sets the value stops running on death which is why the bar can be interacted with.

We meant to have more custom art but of our three artists only one actually found time to finish anything (just the volcano), so we had to ship with the placeholder assets.

I planned on having a slightly better tutorial but I injured my hand the other day which made it painful to work on the project for the last two days, so I just typed out a wall of text :(

Thanks for the feedback!