If you are interested, I can tell you more about the details of the main concept. We can contact in discord, @alex_not_bad
Alex_not_Bad
Recent community posts
Now I am developing my own horror with unique accents. And I am ready to exchange experiences and ideas. Also offer joint cooperation, there is GDD.
Sent you a request to the drive. A number of ideas in my concert are unique and perhaps they will interest you.
Just in case, I'll leave my discord @alex_not_bad
Hi. We can unite. You can read more about my concepts here
https://itch.io/t/5111872/unreal-4272-programmer-unpaid-c-blueprints-im-looking-...
Hi! Sent a request to disсord. A little about my proposal.
https://itch.io/t/5111872/unreal-4272-programmer-unpaid-c-blueprints-im-looking-...
Given your skills and predisposition to emergent systems, I think you will be interested in what I do. I would be glad to work on a joint project.


My project — BLOOM
My creative references include Thief, Deus Ex, Gloomwood, Silent Hill, REPO, Penumbra, and others.
What I can guarantee is this: players have never experienced anything like this in other horror games!
I'm currently based in Ukraine. If you're interested in the project, I can provide an up-to-date GDD and a working prototype built in-engine.
Right now, I'm developing a deeply atmospheric horror game for 1–4 players. I'm optimizing the gameplay to streamline development and make the most efficient use of reusable assets.
A few details about the project:
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Players will explore large maps and solve a variety of challenges, puzzles, and encounters using tools, weapons, and available resources.
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The game emphasizes exploration and systemic gameplay, with high replayability and a wide range of gameplay possibilities.
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Depending on the characters chosen, gameplay elements, narrative depth, and lore density will vary.
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Each level combines open areas and points of interest, and features unique content — memorable enemies, thematic gameplay segments, and level-specific mechanics.
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There will be multiple ways to complete objectives, as well as optional challenges and meta-achievements.
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All levels are connected by a central story, which can be expanded or reinterpreted in future content.
What I bring to the table:
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I handle level design and game design, including the general Game Design Document (GDD). I'm fully responsible for level logic, features, and structure.
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No need to worry about music or sound design — I play various instruments and can easily communicate creative direction to musicians and sound designers willing to contribute to the project.
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I'm also working on a marketing and investment strategy for the early access or demo phase.
Project roadmap:
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Develop 2–3 levels for a Steam Early Access release.
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Create 1–3 playable characters, each with their own story and gameplay features.
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Add 3–5 enemy types with distinct behaviors.
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Pitch the demo or early access build to New Blood Interactive, following their successful model. I also have contacts who may help initiate direct communication with the publisher.
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The early access version will include basic systems for interaction and core gameplay loops — nothing too complex to begin with.
If the early access launch is successful, we’ll refine and expand the existing content with new levels, story elements, and gameplay mechanics.
What I’m looking for in partners:
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Assistance with programming in C++ and Blueprints. (I may also help with Blueprints depending on workload.)
My contacts:
Discord: @alex_not_bad
Telegram: @ALEXnBAD
I’m also working with my team on a turn-based tactics project focused on replayability.
We’re drawing inspiration from Into the Breach, Nier, Persona 5, and Shin Megami Tensei.
We are currently in urgent need of programmers.
We already have two early level prototypes, an extensive GDD, some concept art, and a developed lore base.
Привет. Я тоже украинец и сейчас занимаюсь двумя проектами, но речь идет о немного единоличном ue4.27, так как это будет ужас, с акцентом на системный геймплей, иммерсивность и нетипичные ситуации, которые пока не реализовывались в индустрии, во всяком случае я не сталкивался.
Если интересно, можешь написать мне сразу. Обсудим предметно и обнаруживаем прототипом на движке
Мой Дискорд для связи
@alex_not_bad