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alaula

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A member registered Dec 15, 2017 · View creator page →

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Thanks for playing! Glad you had fun

Is that physics I see? Say no more, you have my approval.

Really makes me glad I was able to make something people enjoy! This is the first time I made a game

I really like the art and music, they're well done!

By the way EEQQ/QQEE is same as EE/QQ, the glyphs are actually based on a real mathematical concept called clifford algebra at R(2,0) space (hence the name `Hex Clifford R(2,0)`).

Yeah I couldn't get around to add a cooldown indicator for the QEQE spell, even the indicator for active spell and hold icon were last minute additions (the orange circle that appears around the spell plus the hand icon that appears above it to indicate it can be held). Still pretty happy with how much I was able to fit in this week with relatively relaxed schedule, except for the last 2 days where I basically worked on it morning to night.


In case you're curious about the math of how the spell system works, which I reckon nobody read the description to find out it actually is math, It works like this:

Clifford Algebra (also known as Geometric Algebra) works using "base vectors" that are not variables but literal symbols. Similar to units you see in physics, like how when you divide `10 meters` by `2 seconds` you get `5 meters/second`, the units are symbols that don't disappear.

So in the specific example we have, the R(2, 0) space, we have two symbols, x and y, or i (Q)  and j (E) as I denoted on the main menu, what we call the symbols doesn't matter, only thing that matters is their behavior. Which are the two rules you see on tutorial, equals "annihilate" (result in 1), swapping different symbols negate EQ = - QE.

So going back to the spells you showed, let me work out the math for them:

+QEQE = - (EQ)QE = - E(1)E = - EE = -1 (so the dark circle is -1)

+ EEQQ = + (1)QQ = + QQ = + 1 (and white circle is +1)

not the bees

The game's fun.

I seem to be having some flickering issues, where the player and enemy models are constantly flickering in and out of existence, have you tried bringing far plane of the projection matrix closer on the camera settings? raylib defaults to a far field of 1000 which creates a lot of floating point errors that do things like flickering, i also had that problem on my game at first.

And the homing bullets is way too overpowered, it instantly ends the game for anyone who gets it because they can just shoot at the general direction of enemy and snipe them across map

I shouldn't be the one to complain about this but.. is there an objective?

Other than that, good work on conveyors and stuff, I know they're pretty hard to process on backend.

nothing in the console that resembles an error.

I'm using arch linux + sway, with an AMD CPU with no dedicated GPU. My chrome is quite old, haven't updated for at least 6 months now.

OS: Arch Linux (kernel 7.0.12-arch1-1)
CPU: AMD Ryzen 5 3500U
OpenGL renderer string: AMD Radeon Vega 8 Graphics (radeonsi, raven, ACO, DRM 3.64, 7.0.12-arch1-1), OpenGL 4.6, Mesa 26.1.3
RAM: 16 GB

Browsers I tested:
- Google Chrome 128.0.6613.137 (Which I will delete right now because It's an old version and now there's a public record of me having a vulnerable old browser. I refused to update ever since the manifest V2 sunset)
- Firefox 152.0.1

I actually had the opposite complaint from someone else, saying that penguins are so easy to avoid they feel no danger and can survive indefinitely without casting a single spell.

Thanks! It took *a lot* of effort to get the game to render like that.

Though it makes me sad that some computers and mobile can't seem to play it because i used modern WebGL reading from depth buffer.

Never thought about it that way before, but it does feel that way now that you mention it. Glad you enjoyed it!

Boogaloo of illusions

I didn't have headphones on at first so i just thought it was broken

😭please use minshell.html instead of default emscripten html. This is my 2nd time telling someone to do that 😭

Is this like a recreation of a retro game?

Nice, simple, complete. I like it.

I actually like this quite a bit. I'm often a *little* cynical so its good to see a reminder of respectful behavior looks like online.

Except for AI, they deserve all the reprimand.

Is something wrong with my computer or is this just a black a screen? Also the github link returns 404

I really like the game, especially the fact that you have 3d physics with decent vehicle suspensions and all.

But I couldn't play because of some really nasty bugs, There were frequent white flashes when i was playing on chrome, like some sort of plane above ground, I think that's supposed to be a fog? But that's not the game breaking bug.  When i into the world, after about 15 second or so, my screen suddenly fades into black. It's playing some sort of transition animation similar to one when you first enter world but its just black with seemingly no way out. I can still see the white rectangle marker pointing at spawn, and i think i can move around the world. So I'm still in the world and can move but i'm just blinded.

I also tried on Firefox, which didn't have the same graphical problems. But it had this problem where I'm unable to aim the camera because even the slightest mouse movement causes the camera spin at mach 10, completely rendering me incapable of looking at the direction i'm going.

Nice and chill

Nice art, it reminds me of those old flash games.

How do i play though?

you forgot the default emscripten html on 😭 . You were supposed to use minshell.html to fix that.

Also can you put instructions on how to play on description?

so the winning strategy is to hug the left wall and hold space. If you snipe them far enough, they can't shoot back.

I... can't read the text, its too small for me.

good luck on your journey. Be careful about LLMs, try not to use them until you've learned your way around the things hard way.

I personally used LLMs a lot to help with coding in my own project but that only worked out for me because I had past experience making things like you did here. The AI is very prone to making hot garbage if you don't put it under constant supervision.

Whats plansha?

Is there any explanation on how this works?

Is this like reversi but with hexagons?

imsorrywhat

I have no idea whats happening but its kinda fun

The art is really detailed, I like it. Though I'm not sure how much I like tracing between points in a specific order with a mouse under time pressure.

I shouldn't be the one to complain about opaque mechanics considering I couldn't explain mechanics in my own game, but I'm too dumb to understand whats going on here.

The mechanic is pretty cool. Though I'm personally not a fan of how you have to specifically use arrow keys to switch levels, would've been nice if it was a clickable button.

Pretty basic, still cool though.