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The game's fun.

I seem to be having some flickering issues, where the player and enemy models are constantly flickering in and out of existence, have you tried bringing far plane of the projection matrix closer on the camera settings? raylib defaults to a far field of 1000 which creates a lot of floating point errors that do things like flickering, i also had that problem on my game at first.

And the homing bullets is way too overpowered, it instantly ends the game for anyone who gets it because they can just shoot at the general direction of enemy and snipe them across map

No I didn’t have this issue, either on my desktop PC or my laptop, so I didn’t touch the default range.

It’s probably a precision issue that differs between devices, sorry about that, but I’ll keep it in mind next time, thanks.

And yeah, the homing bullets are a bit too much. I thought about replacing them at the end with one bounce bullets or something like that, but I ran out of time…

Thanks for the feedback!