Thanks! I’ve begun rewriting the game from scratch with its own custom engine, devlog coming soon!
Bigfoot71
Creator of
Recent community posts
Yes, I had the same issue on my old PC with my game for the previous raylib GameJam, I was able to gain around ten FPS by parallelizing some parts of the game update process.
It might seem like overkill for the tasks being parallelized, but it did have a positive effect.
However, with a newer PC today, I no longer experience this problem. Maybe Firefox isn't well optimized for WASM on certain architectures, idk
Wow, it's so good but it's sooo hard! I managed to get the first one by hiding behind an asteroid the whole time. I could touch it, but it couldn't touch me xD
The second one seemed easier to dodge, but since I died I didn't want to do the first one again, sorry x)
But it's really cool, well done!
Edit: Wait, there's the right-click dodge, I'll do it again!
However, I have noticed that some trackers I use (.xm) have quite a few artifacts when played with raylib, which they don't have when played online on Mod Archive or with my multimedia player (Celluloid).
Could this be due to the code used to load them? (jar_xm.h if I'm not mistaken). So, I thought about using another library to load them to see if that might be the issue. Is it known?






