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CyberShrimp

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A member registered 78 days ago · View creator page →

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The theme is conveyed really well, and I genuinely like the idea of the reversed world. I would keep playing if there was more lore. 

I think the map is a bit too big, and there are a lot of spots (especially in the upside down world) where you can fall in and then have a hard time getting out.

The sounds are great, and the music is nice too, but I feel like the powerful wind should be more upfront, with the music pushed more into the background (maybe sounding more distant). Also, the snow should fall more slowly in the upside down world - I had a really hard time seeing anything.

It would also look great to have an opening cutscene showing the gingerbread men talking to each other, to indicate that they’re NPCs. Overall, great game - you did a really good job!

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I really like levels and their design. I think the hardest one so far is the speed level - it took me a lot of time to beat it. I reached the level with the blue and red walls and couldn’t get past it. I’ve already read that it’s a bug; otherwise, I’d happily continue to the end.

I’m also missing a few UI elements - for example, something that shows how much distance is left until the finish. The art style is very simple, and it’s nice in its simplicity. I’d keep it that way, but it would be worth sticking to one consistent width of the lines so it looks more polished and aesthetic. It also lacks music - adding a background track would make the gameplay feel more complete. Good job overall - the game works and it's fun - it's already a success!

The ice/water mechanic is intentional and perhaps a bit too unforgiving. Some parts really demand single-pixel precision. Our game is heavily inspired by Jump King - so the difficulty is intentional.

Unfortunately some parts are very dependent on single-pixel precision, which is why we left debug mode accessible via F3 (or Fn+F3 on laptops). You can use it to skip jumps that seem impossible.

Sometimes the jump mechanic bugs out. The atmosphere and art style are great - very cool cosmic vibe. My favorite mechanic was rotating the ship, which I used all the way through.

The audio fits the vibe and style perfectly. The x-ray mechanic is amazing and designed in a way that ties beautifully everything together. I'd add a few more levels with maybe time limits to make it more dynamic, or make the puzzles more advanced. Great game and idea!

The game is very short. I'd add more puzzles. Maybe enable different acrobatics with various key bindings (e.g., 1, 2, 3). For example, to hit a tree, you could jump up with spacebar and use a mid-air pirouette mechanic with key 1. I really like the main menu and the ability to rotate the letters. Perhaps adding puzzles involving decrypting encrypted upside down text would be nice to know the story behind that circus. Good job!

This is a very good start. However, I'd suggest removing the completely inverted UI as it's quite uncomfortable to use. Once graphics and music are added, it should look better The downward jump charging mechanic could use a higher sensitivity.

Levels could scale in difficulty for example, starting with 3x3 grids and progressing to 5x5 and so on. Some levels can feel memorizable after a few tries. The game looks great and pairs perfectly with the music. Excellent work overall!

The art style is consistent but could use a few more colors. The streets feel a bit gray on their own. Maybe add some greenery (grass, plants, trees) that is green on the outside but withered in the upside down world.  A minimap showing the portal's area would be also great. I only noticed in my second playthrough that you can hear the portal. It would be nice if, besides 1/2/3 keys, you could switch skills with the mouse scroll. Adding damage numbers for satisfaction would be awesome. Great game overall!

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Practically everything happens automatically. It would be nice to assign the allies group to a specific objective, so we can approach it more strategically. I also noticed there is a limited number of allies and they do not respawn after some time, so it would be great to manage them more deliberately.

The music and graphics are nice and work well together, but they could use a bit more polish. Some additional sound effects, for example when attacking, would really improve the experience.

I really love the 8-bit graphics and sound. The spider interpretation is very nice. I'm not sure what the ending was supposed to be. I'd like to see a boss fight that utilizes the mechanics we learned during those 14 levels. Speaking of which, great job at introducing different mechanics one by one and then joining them together. I also like the spider skins! Good job!