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AkeemKaleeb

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A member registered Feb 02, 2020 · View creator page →

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Is there a way to implement this into a Unity Game for a player to customize characters in game?

Are you aware of any methods of implementing a creator like this one, or the updated one, into a unity project? Love what you guys have done with the assets, just curious if I have to reprogram this kind of thing or would be able to run the code within Unity. Any help would be appreciated!

Hey! Is there a way to rearrange the chips along the bottom? I would love to organize them in a way that makes sense to me!

Thank you so much for this pack! I'm looking to create a Stardew-Valley like character customizer and was wondering if you or anyone else had suggestions to limit the amount of animations required to generate and edit the character on the fly. I understand animation layering and love that each sprite sheet is divided into each item and align correctly with the animations of the body, but can't figure out how to switch different sprite sheets in place of another while maintaining the same animation. Basically, I don't want hundreds of animations which all do the same thing. Any advice would be great, thank you!

Hello, I love how this works! I was curious if you or anyone else had suggestions to implement something similar to this into Unity. I'm looking to create a Stardew Valley-like character customizer so the player can edit the design within the game. I understand animation layering for the separate sheets, but was wondering if it were possible to have a single animation for each outfit/accessory instead of having hundreds of animations which accomplish the same thing. Any advice would be greatly appreciated!

Very interesting concept for the game. You also made it very enjoyable, well done.

Very well made game with a cool concept and enjoyable characters. It feels a little bit slow, but I would definitely play an update version of this concept.

Very interesting concept that has been well executed