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Thank you so much for this pack! I'm looking to create a Stardew-Valley like character customizer and was wondering if you or anyone else had suggestions to limit the amount of animations required to generate and edit the character on the fly. I understand animation layering and love that each sprite sheet is divided into each item and align correctly with the animations of the body, but can't figure out how to switch different sprite sheets in place of another while maintaining the same animation. Basically, I don't want hundreds of animations which all do the same thing. Any advice would be great, thank you!