Best sisyphus game for sure! Knew doing a 2d take on it would be wild.
AK05
Creator of
Recent community posts
I get the theme connection is weak, initially I had planned to go with a story progression where the character gets to see the monster over 3 days, on the first only the sound no chase, on the second footsteps with little bit of a chase and the whole monster on the third with a full on chase, but I tried implementing a mvp(that's only doing day3 idea) considering the time which I did not manage properly.
The monster is supposed to speed up when you slow down that's how I make it challenging but yeah it's not fast enough.
I'll fix these issues since I didn't test my game out that well.
Thanks for the feedback!
I'll fix some issues you've mentioned(the graphics and controls).
About the paper, I agree it could be confusing to check for a hit, I've only used the labels that show how much paper you've left and how much you've delivered, I was hoping that would be enough.
I submitted my entry despite having a few bugs and not fully polishing the game so hence the inconsistencies😅.
Thanks for the feedback!
I appreciate it.
I ran out of time to implement the goblins/orcs mechanics and I did overlook some bugs like the text overlapping, typos and the key bindings.
No there's no Objective after defeating all the orcs but I was thinking of keeping few dialogues to get the feel of 'restoring peace', I'm not thinking of advancing the game as i want to learn game dev more than prioritizing a project currently.
Also the player model was the asset I used from the sponsorship assets and I went with whatever suited or gave fantasy/warrior vibes rather than chibi gacha vibes hence came across the naked one😅


