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AK05

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A member registered Sep 29, 2024 · View creator page →

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Best sisyphus game for sure! Knew doing a 2d take on it would be wild.

The visuals are great and overall a very polished game, reminds me of 'Shroom and Gloom'.

There is a bug somebody perhaps mentioned it before about the weapons selling for more.

I liked the art style, it's very good and the game is also polished but when I land on the '?' step the UI doesn't work, is there something I'm missing?

You had reviewed our game, it was actually my first 3d game so I had a lot of issues, hence appreciate the negative feedback😅.

I like your take on sisyphus, this could work as a desktop app, pretty and well implemented.
I saw your entry when I was searching for similar sisyphus themed games like ours. Yours really stuck with me.

Yeah the lag occurs because of the accumulated rocks, but I hoped you would be able to break the gate quick so it doesn't get to that point.

You have to grab the rock by pressing G and roll it near the slingshot, it'll automatically throw it towards the gate.

Oh the polish on this game!
I really love games with art styles like these, pretty cool game.

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I love the idea of this , it's fun to play.

Nice work!

Cool Idea! It is a bit difficult to play but I guess that is what makes it interesting.

Actually I did not know what paperboy was until I read the comments and was surprised my game was so similar to it😅 

Thanks for playing tho!

Yeah did not polish and test well, I fixed some of the issues but i can't submit them until the jam has ended.

Yeah i'm working on these but I can't submit the fix until the jam has ended.

Yeah the monster sure does give nostalgia.

I get the theme connection is weak, initially I had planned to go with a story progression where the character gets to see the monster over 3 days, on the first only the sound no chase, on the second footsteps with little bit of a chase and the whole monster on the third with a full on chase, but I tried implementing a mvp(that's only doing day3 idea) considering the time which I did not manage properly.

The monster is supposed to speed up when you slow down that's how I make it challenging but yeah it's not fast enough.

I'll fix these issues since I didn't test my game out that well.

Thanks for the feedback!

I'll fix some issues you've mentioned(the graphics and controls).

About the paper, I agree it could be confusing to check for a hit, I've only used the labels that show how much paper you've left and how much you've delivered, I was hoping that would be enough.

I submitted my entry despite having a few bugs and not fully polishing the game so hence the inconsistencies😅.

Oh didn't notice that, thanks for the feedback!

Yeah😅, thanks for the feedback!

Thanks for the feedback!

I appreciate it.

I ran out of time to implement the goblins/orcs mechanics and I did overlook some bugs like the text overlapping, typos and the key bindings.

No there's no Objective after defeating all the orcs but I was thinking of keeping few dialogues to get the feel of 'restoring peace', I'm not thinking of advancing the game as i want to learn game dev more than prioritizing a project currently.

Also the player model was the asset I used from the sponsorship assets and I went with whatever suited or gave fantasy/warrior vibes rather than chibi gacha vibes hence came across the naked one😅

I thought that might happen😅 I had put few small black holes on the walls that you had to interact to go to a new place(the hideouts that I mentioned) but I didn't want to make it too obvious, apparently they blended too well with the wall I think.

Thanks for the comment and for trying out my game!

Oh ok, Thanks!

Ok so is it specifically supposed to be about tiny characters in a big area?

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I'm new to game dev even though I've tried to pick it up many times and I'm always less on motivation  to continue I am hoping to finish a game this time.
So I'm a bit confused what the theme is?