Thank you for your kind words and for playing! That's exactly how I draw inspiration for the art direction. I look for what makes something look good, on other media, and experiment with those techniques in my games.
As for the starting domino, many players have suggested me the same thing, so I'm pretty sure now, I had to do something about it. 😅
Airagon
Creator of
Recent community posts
I really liked the atmosphere and the art direction. It took me a moment to understand the controls. My suggestion would be to add an in-game control reference (like a pop-up tutorial or a help screen) so players don't have to search for them in the game's description. All in all, I had a fun time traversing and exploring the world.
Very cute and fun art style. I really liked the characters and the story setup. The only downside for me was the difficulty of balancing the characters, I would prefer it a little bit more forgiving to ease the learning curve, but I like that there are plenty of checkpoints to compensate for the difficulty. All in all, a joyful entry in the jam.
Hey I'm really glad you liked it!
Actually I noticed that when I let my friend try a random level. I guessed that he maybe lacked context because he didn't play the "tutorial" levels. So I gambled it and didn't put more colours on, to not "overload" the scene and encourage the player to try the "Start" button. Seems like I guessed wrong, so I'm happy you pointed out!
Thank you! You got everything right! As for the rating, it's based on the average score overtime, so you have to keep the tempo high. That was the idea, at least, maybe it isn't balanced perfectly after all. All in all, you managed to finish the game, so I would for sure consider it "Cool"!
I also played your game too. Really good job!
I saw you comments about your computer stopping working. I know this might be disappointing but for the part I played in the current version, it some positive signs to be a good game when finished. To list a few:
- Nice protagonist and theme in general
- Smooth movement/animation
- Interesting light concept (although it might not be final, because it was too dark
I'm sure, next time you will deliver a quality experience!
Beautiful colours and art style in general. I played the game without reading the description and I felt lost. After I checked it started to make sense and really showed the potential of the game. I also saw your dilemma with the tutorial part and I agree. The best way to solve this, from my experience and research, is to cut the tutorial in small chunks for the player and give it to him when he encounters the mechanic. A perfect tutorial would be integrated in the gameplay, but this is easier said than done. All in all, it was a really nice try.
Hello fellow surfer!
Very nice try! I liked the combination of the beat with the sleek movement.
I read the description and you mentioned a part "There's not much more", and I felt a discouraging tone. There are ways to add more with little work. For example, you could have a coin counter, and for every X coins to increase the surfer's speed. Or unlock an ability that makes him immune for the next hit. So, next time, when you feel that the game need something "more", try to think of something simple to implement, like the example I mentioned above.
Thank you for playing it, thought! Maybe a reason you get frustrated by 2D platformers is because they are mostly designed to be played with a controller (I get frustrated too, playing them with keyboard). We will consider, in the future, trying more keyboard layouts, or input remapping to minimize any possible frustration caused by the controls.





