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Airagon

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A member registered May 04, 2020 · View creator page →

Creator of

Recent community posts

Our goal was to make it obscure, and by the looks of your comment, it seems like it felt like that to you! We are glad for this and thank you for playing!

Papers Please and Quarantine Zone were definitely our inspirations for the game. You seem also, to have understood the core mechanics. All the tools were designed to waste your time in exchange of certainty. Good job catching that, and thank you for playing!

Really cute art style! It would definitely benefit from some sound effects/music to complement the art, but I liked the effort that you already put.

Very engaging entry! The gameplay loop was really well done. The art direction also complemented it's style. I also have some small notes that I would like. For example, weapon auto-reloading and the money to spawn right after the kill (it had some delay sometimes). 

Good job!

Thank you! I wanted to make a simple game so I could focus on the art direction (which I'm trying to learn). And, what a better inspiration to start, than those flash games! 
Mobile controls were added for my friends, who aren't really gamers, and won't bother with a pc. 🤣

Thank you! You got everything right! As for the rating, it's based on the average score overtime,  so you have to keep the tempo high. That was the idea, at least, maybe it isn't balanced perfectly after all. All in all, you managed to finish the game, so I would for sure consider it "Cool"!
I also played your game too. Really good job!

Thank you! This was my first attempt on subtractive design. I'm trying to learn how to make a "simple" game without getting the player bored. Seems way harder than I anticipated, so every feedback is appreciated!

Nice! Very high production values, and nice idea in general. Keep it up!

Nice theme interpretation! I liked the dramatic camera effects, too. I would love if the city had a random layout in every run. That would make strategising more dynamic.
GG

Maybe it's a game balance issue, so don't take it too seriously 🤣 I'm really glad for inspiring you though!

Thank you! No need to care about ranking if you enjoyed the ride 😁

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Really nice, complete game and ran smoothly. I also really liked the power ups. If I was going to add something to the game, maybe it would be the shooting pattern to upgrade as you get higher score.

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I saw you comments about your computer stopping working. I know this might be disappointing but for the part I played in the current version, it some positive signs to be a good game when finished. To list a few: 

  • Nice protagonist and theme in general
  • Smooth movement/animation
  • Interesting light concept (although it might not be final, because it was too dark

I'm sure, next time you will deliver a quality experience!

I really liked the art direction and the atmosphere in general. I didn't understand if the mini games had a connection to the story, but maybe this helped to enhance the sense of mystery.
Nice work!

Pretty interesting theme integration

I tried to design the game to be fun in whatever tempo the player wants to play it. If you enjoyed it this way, I would be more than happy! 

I'm glad you played till the end ☺️

Beautiful colours and art style in general. I played the game without reading the description and I felt lost. After I checked it started to make sense and really showed the potential of the game. I also saw your dilemma with the tutorial part and I agree. The best way to solve this, from my experience and research, is to cut the tutorial in small chunks for the player and give it to him when he encounters the mechanic. A perfect tutorial would be integrated in the gameplay, but this is easier said than done. All in all, it was a really nice try.

Hello fellow surfer!
Very nice try! I liked the combination of the beat with the sleek movement.
I read the description and you mentioned a part "There's not much more", and I felt a discouraging tone. There are ways to add more with little work. For example, you could have a coin counter, and for every X coins to increase the surfer's speed. Or unlock an ability that makes him immune for the next hit. So, next time, when you feel that the game need something "more", try to think of something simple to implement, like the example I mentioned above.

Nice interpretation of the theme! I would like to have a way to make money, that causes heat to go up for example. That would increase the possibilities of strategising.
Nice idea, keep it up!

Very cool sound effects and voice acting  :D 
I would like the waves to be a little more visible (brighter maybe) and give a visual hint about their lifetime.

Nice style though, keep it up!

It's not about the rank, it's about the journey itself. :D 

Thank you for playing it through the end!

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What’s your Journey Style rank? Share it if you’d like!

Yes! Hill climbing was exactly my inspiration. I agree, that it can be too easy. I aimed for an easier/chill experience and let the player "spice it up",  if he wanted more style points. 

Thanks a lot for playing and taking the time to provide feedback. What Journey Style Ranking did you get? 

Very nice cutscenes and art style in general. I had some some trouble to find my objectives, so my suggestion would be to make an easy example of the gameplay loop in the beggining, so the player knows what he will need to look for in the next ones.

Thank you for playing it, thought! Maybe a reason you get frustrated by 2D platformers is because they are mostly designed to be played with a controller (I get frustrated too, playing them with keyboard). We will consider, in the future, trying more keyboard layouts, or input remapping to minimize any possible frustration caused by the controls.

Nice atmosphere and fun factor! It's pretty hard to play, but that could likely be improved with more playtesting, especially by others. My suggestion is: when you don't have time to perfectly balance the game, try steering it toward an easier difficulty. I believe it's better for players, in these scenarios, to be able to play and finish the game (even if they find it a bit easy), rather than giving up early because it's too difficult.

Keep it up!

Very nice try at making a fun platformer. I liked the inclusion of the grappling hook, as it adds new depth to this type of game by introducing some puzzling elements into the platforming. Personally, I would have liked it if the puzzling aspect had been more of a focus, but I think that comes down to personal preference.

All in all, I had a good time and enjoyed the challenge.

Very nice interpretation of the theme and the gameplay looks well orchestrated (pun intended xD)! As for the things that can be improved, the visual feedback of the successful/unsuccessful timing could be a little bit more enhanced, so I can notice it even if my vision is focused on the upcoming "obstacles".

Thank you! We really wanted to provide the player with more choices during the day, but eventually we decided to keep it simple. We wanted to polish the existing mechanics, in the time we had left, instead of making more with the risk of introducing junkiness. We are glad you enjoyed it!