Our goal was to make it obscure, and by the looks of your comment, it seems like it felt like that to you! We are glad for this and thank you for playing!
Airagon
Creator of
Recent community posts
Thank you! You got everything right! As for the rating, it's based on the average score overtime, so you have to keep the tempo high. That was the idea, at least, maybe it isn't balanced perfectly after all. All in all, you managed to finish the game, so I would for sure consider it "Cool"!
I also played your game too. Really good job!
I saw you comments about your computer stopping working. I know this might be disappointing but for the part I played in the current version, it some positive signs to be a good game when finished. To list a few:
- Nice protagonist and theme in general
- Smooth movement/animation
- Interesting light concept (although it might not be final, because it was too dark
I'm sure, next time you will deliver a quality experience!
Beautiful colours and art style in general. I played the game without reading the description and I felt lost. After I checked it started to make sense and really showed the potential of the game. I also saw your dilemma with the tutorial part and I agree. The best way to solve this, from my experience and research, is to cut the tutorial in small chunks for the player and give it to him when he encounters the mechanic. A perfect tutorial would be integrated in the gameplay, but this is easier said than done. All in all, it was a really nice try.
Hello fellow surfer!
Very nice try! I liked the combination of the beat with the sleek movement.
I read the description and you mentioned a part "There's not much more", and I felt a discouraging tone. There are ways to add more with little work. For example, you could have a coin counter, and for every X coins to increase the surfer's speed. Or unlock an ability that makes him immune for the next hit. So, next time, when you feel that the game need something "more", try to think of something simple to implement, like the example I mentioned above.
Thank you for playing it, thought! Maybe a reason you get frustrated by 2D platformers is because they are mostly designed to be played with a controller (I get frustrated too, playing them with keyboard). We will consider, in the future, trying more keyboard layouts, or input remapping to minimize any possible frustration caused by the controls.
Nice atmosphere and fun factor! It's pretty hard to play, but that could likely be improved with more playtesting, especially by others. My suggestion is: when you don't have time to perfectly balance the game, try steering it toward an easier difficulty. I believe it's better for players, in these scenarios, to be able to play and finish the game (even if they find it a bit easy), rather than giving up early because it's too difficult.
Keep it up!
Very nice try at making a fun platformer. I liked the inclusion of the grappling hook, as it adds new depth to this type of game by introducing some puzzling elements into the platforming. Personally, I would have liked it if the puzzling aspect had been more of a focus, but I think that comes down to personal preference.
All in all, I had a good time and enjoyed the challenge.
Very nice interpretation of the theme and the gameplay looks well orchestrated (pun intended xD)! As for the things that can be improved, the visual feedback of the successful/unsuccessful timing could be a little bit more enhanced, so I can notice it even if my vision is focused on the upcoming "obstacles".




