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Airacron1

62
Posts
4
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A member registered Apr 13, 2023

Recent community posts

(1 edit)

It's not that op (after testing, I found a build that can deal 50k dps single target)


Also, the Ankh doesn't work, and the bone knife goes nuts when you have 4 sacrifice fish.


Edit: there are multiple builds

Could you add an energy milestone for aura auto-rolling (or hold to roll auras) because my fingers are starting to hurt...

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It might have to do with the bone shard item getting multiplied by damage bonuses, but the build I'm referring to is cinderblock fish and snails (potential 2025% damage bonus). 

(I haven't been able to even get close to an all level 3 run, though, so I think it might be balanced by the rng requirements)


Edit: just tested it; the bones are definitely benefiting from the snails' damage bonuses (when I killed the tentacles, the dps shot up to 85k)

(3 edits)

I think I might have found a better build: it hit 50k dps on the pirate boss fight, and it was only doing a third of its max experimental  dps (if I had better luck, it could go up to 231k dps)


Also, I just thought of a cool potential fish: a Hagfish that sells for milk 

I think I sent it right (I'm not very technologically literate)

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I can't because I am playing on a F$^#ing  Chromebook 


Also, it is very much possible, just VERY unlikely (it requires 5 level 3s of the same fish)

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I found a build that can do a minimum of 17k dps

(I can't possibly make it in-game because of the rng required, but I would love it if there were a sandbox mode to test it out and see what its real dps is)

Thanks (it was a slog to win)

I did it

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Not even part of the build (also, I haven't been able to max out my build yet, but when I crunch the numbers, the dps is 10k+ single target)


Just re-crunched the numbers with some experimental data from my Ascension 6 run, and it is ~13,000 single target dps.

This took FOREVER (Now on to Ascension 6)

It's not the dps that makes the op team op its the fact that it can't die

Also, I don't know if the secrets work because I keep seeing them, but whenever I try to enter them I just hit the wall

I have a few notes on the game:

1. Are you actually meant to collect 8 chests as the cleric to unlock the rogue? (Because you already unlock the sage using the cleric, and it is incredibly difficult to acquire 8 chests in a single loop)

2. Could you add an option to limit the number of animations because sometimes they just break the game (I don't know exactly how, but I sold some stuff and an incrementally growing ring of coins started to coalesce over multiple loops of the map, making selling any items actively lag the game)

3. The claw machine is completely broken on the web version, and it would be beneficial if it were either fixed or removed.

4. Combos can completely soft-lock the game if you don't deal enough damage in the final level, as the eyes can revive mid-combo and force you to kill it again (which will end up likely trigger another legendary combo, allowing the eye to revive again), and it would likely work best if you were to either pause the timer while legendary combos are being triggered or replace it with a damage threshold where when the tounge takes a certain amount of damage the timer to respawn the eyes will start. (Sorry for this point being a bit long, but I didn't want to leave out details)

5. The web build seems to be unable to unlock the card packs, which might be the reason for some of the points being less valid than I might think. (If you could relay how to unlock them, I would be very appreciative because it could be due to a sequence break that I was unaware of)



I know this comment might seem negative, but I genuinely enjoy this game and I wish that it suceeds I was able to rediscover this game thanks to the SpiffingBrits video (I had previously forgotten it's name) and was pleasantly surprised to see that the game was still being supported on the web version (It's a rare sight) and I am very hopeful for the full release. (also, the game seems to automatically crash on the web version if you leave it too long)

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Ascension Six was BRUTAL (thank goodness for the A-Team)

(I had 1 Skull before the first boss)


I also just did Ascension Four with an abilities team, and the damage was great, but it had much less survivability than the A-Team

Don't worry, I won't tell (but I will verify)

It has to do with passives stacking

Also incorrect

There is a unit with an active ability in the combo

Incorrect

I might have found the most broken build, and it's not even close.

(I'm not gonna spoil it so that people can find builds for themselves)

It also does the reverse, where it goes to the abyss 

I have no clue what happened, but I went to reroll the shop, and the fishing line went into the stratosphere and lagged out the game until it crashed

I like the premise of the game, but I feel that there is a lack of difficulty in the late game + the late game slows down drastically (plus my fingers are killing me)

If you could add an auto-shoot upgrade/shotgun upgrade, it would really help in the late game where there's not really any real chance of losing, and it just boils down to an increasingly slow waiting game.

The demo text obscures the first and second minigames 

If you add something that stares at you if you look over one of the walls would be hilarious

This game is addictive, but I feel that a story mode would be very fitting for this game, so that people can try out new strats without being nuked by real player teams.

I got softlocked because the game doesn't let you submit 0 slimes please fix this, or ice builds will be unplayable

There are some trinkets that give slot machine-like buffs to items that you use (if the obstacles didn't exist, the buffs would be absolutely broken) 

Fun game, but it needs optimization

You have to dash and jump at the same time, then do a double jump (but the window is very tight and has turned my fingers to mush)

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I just got a legendary bug spray (without bug spray) from a chest and I can't play anymore :(


Edit: I got it again on a winning run :( and it is a legendary upgrade with prismatic colouring and it's a bug spray book.

My Quintessance is negative 3 million and I can't fix it :(

Are the towers supposed to auto merge?

I crashed the game with a rocket Tesla combo :(

I love the game but the lack of a grid makes it hard to properly set gears

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The sector grind is MONUMENTALLY SLOW. When is the "encroaching void" supposed to show up? 

(Also, do the essences after white give you any light when you converge?)

I can't pan with the right click. Please add an alternative way to pan around because I can't even play the game.

Please increase the exponents to the gems because there is no reason to merge any of the gems besides the mana gems, because the amount of tier 1  gems used is better than the merged versions (it should be at least 2^tier-1 for a fun feeling system instead of 1.3^tier because that actively makes the gems worse when merged).

Also, diamond speed is really slow (maybe make an upgrade to increase diamond-ready speed).

Played it.

Conclusion: AI garbage