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Airacron1

25
Posts
1
Following
A member registered Apr 13, 2023

Recent community posts

I can't pan with the right click. Please add an alternative way to pan around because I can't even play the game.

Please increase the exponents to the gems because there is no reason to merge any of the gems besides the mana gems, because the amount of tier 1  gems used is better than the merged versions (it should be at least 2^tier-1 for a fun feeling system instead of 1.3^tier because that actively makes the gems worse when merged).

Also, diamond speed is really slow (maybe make an upgrade to increase diamond-ready speed).

Played it.

Conclusion: AI garbage

The key is to use chickens & a gift basket at the start to farm golden eggs, and then start phasing them out for mailboxes once you have enough economy

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I may have one-upped myself

(btw these boxes were scoring 700 each)

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I needed 2 more bounces :(

Thank you

Bro, I can't play the game because I do not like knowing that I'm playing next to a corpse and that there's a dark void in the hallway to the right (I need to know what happens outside of the screen)

Why is nobody discussing the fact that there is a WHOLE APARTMENT outside of the program??? (Also, what are the solutions to the doors?)

Great game, but add an option to replace the right mouse button with hover or something (laptops can't hold right click)

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How do you unlock upgrades?

found a few glitches:

- When cards interact with each other, they have a chance of drifting to the right without interaction (it happens a lot when villagers switch to a new resource in the stack)

- If a villager fights a monster while being spawned, it will not align properly and will stay skewed even if you give it gear

- If a tool spawns on a villager, it will not move from it, and it will not apply the tool to the villager (if you make the villager farm resources, the tool will be able to move again)

- Animals can spawn in the small gaps between cards (this usually ends up triggering the first glitch)


I hope this helps!

Do flower pegs have hidden ways to up their scare value?

Do you increase the rebirth tier after corruption? (If so, please tell me how I'm completely stuck.)

What do travellers tiers do?

What I mean is that the exploding guy can win games, not just that he can tie them (I should have clarified this)

Love the game, but I do have some suggestions:

- Make it so that you can view the teams of the current #1 and all prior number ones, so that you can strategize around the current and previous meta

-Stagger makes the spear guy a little too strong due to it outranging all of the other close-range units (Maybe lower the knock-back speed a little, or give knock-back invulnerability for a bit after being hit)

-The quarterback's AI is broken because it always charges one unit, and then it starts to circle the unit. If it doesn't do this, it will start to run away from other units once it reaches low health (maybe give it the targeting priority of the exploding guy).

-Regeneration should be a common and vampirism should be a rare (maybe change some of the potion and hat prices to fit their current power in the meta game)

-The sniper should be able to spread its on-hit effects to targets hit by the piercing of the bullet

-(I think this is a bug) When killed, exploding  units still count as being alive

-Maybe change the hat so that instead of providing money on kill, it provides money at the end of the round if the unit is still alive (to support larger teams)

-potential new unit (for funsies) baseball guy: has a hard-hitting melee attack like the swordsman that knocks enemies back a lot(anti super melee) and can launch a baseball at enemies that deals only a portion of its actual damage

-Maybe make it so that some units have different damage scaling (sniper gets extra, dagger & spear guy get less)

I hope that I didn't overwhelm you with all of these suggestions. Have a good day(^u^)!

He has zoomies

I did it again with the dagger guy (I named him George).

I got #1 with one sword guy (I named him Gerald) by giving him the money hat and vampirism and having him devour every fruit in sight until he became an immortal beast who couldn't physically die.

(I think that teams need to be buffed.)

I think I broke it

I love the game, but I wish that there was a higher overload limit for the numbers so that I could go past negative 9 quintillion


Build:

All the dice have only reroll and money faces, all top dice have guaranteed face values, and the trigger finger die has only money faces. 

(If I were to do it again, I would not have my small straight guaranteed due to how, when marathon overloads, you immediately lose the game due to it being the larger negative number)

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I almost had an infinite, but I decided to make a plus 900 credit card and a 12x pool rack  

Big Spoilers for optimal strats:

v

v

v

v

v

Build (in order): gumball machine, joker, pool rack, credit card, keyboard

Deck: gold B, velvet E&S, seven blackboards

Strat: farm low-scoring five-letter words for stickers to sell and only avoid selling the compass for an infinite money farm (in the beginning, use the chalk to turn your pieces into blackboard pieces) 

P.S.- looking forward to playing the full game

try to get toxoplasmosis in your petri dish as soon as possible and invest all of your resources into multiplying the amount of toxoplasmosis in your petri dish. If you are lucky  you will be getting multiple toxoplasmosis every turn from their passive effect which will allow you to wall every enemy type

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It turns out you can decimate your arms without consequence (don't try this, it can overflow into negative gains)

I found a glitch that made it so that swapping guns with insight active allowed me to respin my barrel with no consequence and it took all the challenge out of the game.