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(+3)

Love the game, but I do have some suggestions:

- Make it so that you can view the teams of the current #1 and all prior number ones, so that you can strategize around the current and previous meta

-Stagger makes the spear guy a little too strong due to it outranging all of the other close-range units (Maybe lower the knock-back speed a little, or give knock-back invulnerability for a bit after being hit)

-The quarterback's AI is broken because it always charges one unit, and then it starts to circle the unit. If it doesn't do this, it will start to run away from other units once it reaches low health (maybe give it the targeting priority of the exploding guy).

-Regeneration should be a common and vampirism should be a rare (maybe change some of the potion and hat prices to fit their current power in the meta game)

-The sniper should be able to spread its on-hit effects to targets hit by the piercing of the bullet

-(I think this is a bug) When killed, exploding  units still count as being alive

-Maybe change the hat so that instead of providing money on kill, it provides money at the end of the round if the unit is still alive (to support larger teams)

-potential new unit (for funsies) baseball guy: has a hard-hitting melee attack like the swordsman that knocks enemies back a lot(anti super melee) and can launch a baseball at enemies that deals only a portion of its actual damage

-Maybe make it so that some units have different damage scaling (sniper gets extra, dagger & spear guy get less)

I hope that I didn't overwhelm you with all of these suggestions. Have a good day(^u^)!

(+1)

Hi! Thank you so much playing (you have beaten me many times) and for those suggestions, it really means a lot. Many of your suggestions are already in the pipeline.

The exploding guy counts as alive since we wanted it to be kind of a come-back mechanic. We think its fun when you can get a draw out of a hard matchup.

Funnily enough, we tried implementing the baseball guy in early development, but we cut him from the initial release. Maybe he’ll have a comeback :)

Different damage scaling sounds interesting, well take a look at that, would mixup the current meta for sure.

Anyways stay tuned for future updates, maybe you’ll see some of your suggestions <3

(+2)

What I mean is that the exploding guy can win games, not just that he can tie them (I should have clarified this)