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Aidan Bacon

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A member registered Jun 11, 2020 · View creator page →

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Thanks!!!!

cool! Definitely liked the concept, but it feels like the execution might have been a little lacking. Very charming and whimsical submission! Would fish train in space again

Nice! I really like the polish for the cutscene(s) and the audio, and it's always cool when a jam game has a boss fight. That said, it felt like the game was pretty easy and especially during the boss fight there was a lot of waiting around. good job!

Cool game! I like the whimsy and the clear implementation of the countdown mechanic - I'd love to see a little more explanation or maybe some visually different enemies but solid submission :)

Thank you so much for playing and leaving a comment! A lot of racing games have shifting mechanics but I wanted to focus on that as the main system and skill for the game :). Camera could definitely be a lot smoother, but I'm flattered that you beat it twice! thank you so much

Thank you!

Thanks so much for playing! Yeah, definitely didn't focus as much on the countdown theme haha. Glad you had fun!

Thank you so much! I really appreciate you taking the time to play and leave such detailed feedback! glad you liked it :)

OMG amazing! Super cute, super polished, excellent execution of a really fun idea. I love the way they move and the shader that makes the raindrop trails looks awesome! I think the time limit is a little long, but totally charming game. 

OMG amazing! Super cute, super polished, excellent execution of a really fun idea. I love the way they move and the shader that makes the raindrop trails looks awesome! I think the time limit is a little long, but totally charming game. 

Thanks so much for playing! And for reading the text haha. Glad you enjoyed!

The concept is so fun! I love math puzzle games and this really scratches the itch in a nice way. Definitely would love the be able to skip the cutscenes or speed them up, but really cool project! Definitely unique haha.

So creative! definitely a unique game among the ones I've played so far haha. I like the idea, and the asthetic is spot on, but I kept getting stuck with the purple ape. It seemed like whenever I got there, he would just eventually kill me no matter what I did. Cool project, and interesting damaging mechanic, but I'd definitely love some more explanation haha. Audio was a bit harsh for me too. cool project!

Wow! Super cool concept, but very tricky (for me at least haha). I think the minigames all feel great - the sound in particular is incredible in this game - but I think it get a little too difficult a little too fast for me. Love the vibes tho!oh btw it doesn't seem to work on firefox but I was able to play it by switching to chrome

Ooh, interesting! I like the idea of a first person horror game with bullets for countdown, but I'm definitely unsure about what to do - I was able to pickup the extra shotgun shell, but no clue from there. Pressing r lowered my meter, but so did shooting the gun, and it seemed like there were just a few black hallways that I couldn't go into? I'd love to try it again with a little more instruction. I really like the visuals and audio!

Haha thanks so much for playing! Glad it felt original :)

Great project! I really love the visuals and the vibes of this one (even if the font is really hard to read haha). Super creative use of the 'countdown' theme, and I'd be super excited if you wanted to continue this project for a full release - very cute little puzzle/randomy game.

Sick game! I'm normally kind of rubbish at rhythm games (and evn ater like 10 tries the lowest I got the boss was like 45% hp), but this was a ton of fun and I really got the the flow of the timing! very satisfying and extremely well executed concept!  I would have loved to see some more animations and maybe some other player abilities or something (got kinda bored of the same timing for player attacks), but overall great submission! 

Nice submission, especially for a first jam game! Concept and scope is clear and well managed, and the player movement feels snappy and solid. That said, I'd love to see some more guidance about what to do at the start (it very much just drops you in haha) and some more content. I got a score of 4217 after escaping a few times. Cool game!

Thanks so much for playing, and for the thorough review! The difficulty was definitely needed some more turning - In playtests up the the deadline I had players where lag made it impossible to complete the time requirements so I lowered them, but likely too much.  And totally agree about the audio, it's not very cohesive, and another few background tracks would have been great :)


glad you liked the feel and vibes!

nice! I really like the concept of using the breath for the countdown, and the underwater attack is super satisfying!

Thanks so much for playing!

Thank you!

Thank you so much! Really glad you liked it and that the atmosphere was effective :)
thanks for playing!

Thank you! really glad to hear you had fun with it! 

we'd love to work on it some more :)

awwe so cute! fun vibes, really cute character and tone, plus the art was nice :) the platforming went from pretty doable to incredibly hard, but I did keep playing for awhile haha

amazing! Love this concept in general, and it's a super creative way to incoporate the theme. The gameplay was fun, and the vibes were great :) I played with a drawing tablet because it was pretty tricky with a mouse and I got to day 11 lol

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Ah, so sorry to hear that! Thanks so much for your kind words, and sorry again about the bug! Thanks for playing!

nice! I really loved the vibe / setting  / art, and the audio was fun and jazzy! the core mechnic is great, and the whole game feels nice and polished :) I've sene a couple of these 'draw loops with player character around enemies' type ideas in this jam and this one is by far my favorite :)

excellently done!

Thanks for playing! Really appreciate it :)

Ah, sorry to hear about that! the initial acceleration speed of the car before upgrades is super slow so probably it was working but just so slow it wasn't really noticeable, our apologies there! Thank you so much for playing, and glad to hear that you liked the ambience :)

hahahhahaha amazing concept - I'm blown away by how much it feels like rain world for a 4 day jam.  Tbh I played some rain world but stopped after having a really hard time with the game, but I think this has convinced me to go back and give it another try. The humor is great, the movement feels really clean, and the basic idea of 'what if it was cereal' is perfectly simple and excellently executed. 

While it would have been nice to have some more instruction or a little more polish in certain areas (the ui was hard to see against the cereal texture, for example), this is super charming and I enjoyed beating it - definitely would have played more if there was another karma gate and a few more areas :). Great job!

Thank you so much for playing! Really appreciate the thoughtful feedback and kind words! Especially happy to hear that the emotions and mechanics helped to make the game feel engaging!And totally agree about the need for an indicator and some optimization, great points haha :). Thank you!

I like the art and the vibes, but I was definitely counfused - I would love some more information about what the squares on the tiles do haha. cool stuff!

nice! I really like the idea, but would have loved to see a little more complexity in the actual driving system. cute visuals!

Would have liked to see some escalation - I played until level 8 in both stats and was a little disapointed that it seemed to just be that over and over again. nice font choice

seems alright but a bit slow.  not into AI

cool coster game! Would have been cool to see some more mechanics and smoe audio but neat nonetheless :)

Cool idea! nno-euclidean games like this are a lot of fun, and it was cool to realize how it worked, but after that it felt pretty straightforward, and after having to get all the way to floor 20, it felt like busywork to have to get 150 bolts haha. especally because I didn't realize that I could open cabinets and drawers haha. Cool concept!