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Aidan Bacon

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A member registered Jun 11, 2020 · View creator page →

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Thank you!

Thank you so much! Really glad you liked it and that the atmosphere was effective :)
thanks for playing!

Thank you! really glad to hear you had fun with it! 

we'd love to work on it some more :)

awwe so cute! fun vibes, really cute character and tone, plus the art was nice :) the platforming went from pretty doable to incredibly hard, but I did keep playing for awhile haha

amazing! Love this concept in general, and it's a super creative way to incoporate the theme. The gameplay was fun, and the vibes were great :) I played with a drawing tablet because it was pretty tricky with a mouse and I got to day 11 lol

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Ah, so sorry to hear that! Thanks so much for your kind words, and sorry again about the bug! Thanks for playing!

nice! I really loved the vibe / setting  / art, and the audio was fun and jazzy! the core mechnic is great, and the whole game feels nice and polished :) I've sene a couple of these 'draw loops with player character around enemies' type ideas in this jam and this one is by far my favorite :)

excellently done!

Thanks for playing! Really appreciate it :)

Ah, sorry to hear about that! the initial acceleration speed of the car before upgrades is super slow so probably it was working but just so slow it wasn't really noticeable, our apologies there! Thank you so much for playing, and glad to hear that you liked the ambience :)

hahahhahaha amazing concept - I'm blown away by how much it feels like rain world for a 4 day jam.  Tbh I played some rain world but stopped after having a really hard time with the game, but I think this has convinced me to go back and give it another try. The humor is great, the movement feels really clean, and the basic idea of 'what if it was cereal' is perfectly simple and excellently executed. 

While it would have been nice to have some more instruction or a little more polish in certain areas (the ui was hard to see against the cereal texture, for example), this is super charming and I enjoyed beating it - definitely would have played more if there was another karma gate and a few more areas :). Great job!

Thank you so much for playing! Really appreciate the thoughtful feedback and kind words! Especially happy to hear that the emotions and mechanics helped to make the game feel engaging!And totally agree about the need for an indicator and some optimization, great points haha :). Thank you!

I like the art and the vibes, but I was definitely counfused - I would love some more information about what the squares on the tiles do haha. cool stuff!

nice! I really like the idea, but would have loved to see a little more complexity in the actual driving system. cute visuals!

Would have liked to see some escalation - I played until level 8 in both stats and was a little disapointed that it seemed to just be that over and over again. nice font choice

seems alright but a bit slow.  not into AI

cool coster game! Would have been cool to see some more mechanics and smoe audio but neat nonetheless :)

Cool idea! nno-euclidean games like this are a lot of fun, and it was cool to realize how it worked, but after that it felt pretty straightforward, and after having to get all the way to floor 20, it felt like busywork to have to get 150 bolts haha. especally because I didn't realize that I could open cabinets and drawers haha. Cool concept!

Incredible

nice!

Thanks us too <3

super interesting! the creativity of the cut out images asthetic and the cool rythmic mechanics are great, but I feel like some of the actions aren't super clear or at least there isnt a lot of feedback to the player, plus some of the hitboxes felt pretty mean. 

cool game overall tho!

WOW! I can't believe the number of different mechanics in this game! Each time something new was introduced I felt like that was going to be the last new mechanic then there would be another one a level or two later, which was super cool.
That being said, the huge number of mechanics was the strength and weakness of this game - while the variety was really fun, it felt like some of the time spent making new things might have been better spent fleshing out level designs that explored each mechanic more fully.

That aside, it's a really cool game and I had fun playing through the whole thing :)

Thank you so much!!  Really glad you liked it and sorry about the glider - the feedback we've gotten has made it pretty clear that it needed a few more passes because it feels pretty rough in the current version.

thank!!

such a cute game! the music, the character and visuals all game together to make a fun experience. The level design was clearly really clever to be able to accommodate the different styles, and I enjoyed both the builder and the wings path in my two playthroughs :P

Would have loved some some effects to take it to the next level, or a more responsive jump, but it was super cool overall :)

Lol I love the music and the colors but I don't think I get how to play - I see the outlines in the center and I'm assuming I roll around picking stuff up then drop them off there? not sure lol. def creative!

cool game! The music slaps, the colors are really nice and bright, and the UI feels really clean! I feel like the hammer swinging mechanic was meant to feel like this really satisfying thing whenever you crunch through enemies, but especially as the game went on I never had any room to spin it up to speed, so I ended up just hitting everything super slowly, which made killing enemies take longer and further crowded up the screen. Also I think I was doing something wrong bc I never got any combos.  fun overall tho, especially in the early game :)

Thank you!

hahahaha thank you!

Thank you! So glad to hear the difficulty was good - we went back and forth a lot of times about it :)

Thank you! and yes, we did! there was a technical artist on the team who worked really hard on shaders and the visual look of the game, and we're glad to hear that you liked it :)

Thanks so much!

Awww, thanks so much! we spent awhile on the title screen so super glad to hear you liked it :) so sorry that you got some motion sickness tho :(. Thank you!

Awwem thanks so much!

Love this! Super cute little dude and solid puzzles. Excellent sound, and the vibes are on point

Thank you!

I love this! Amazingly cute and the vibes are so nice and chill. I think I softlocked myself by placing my lumbermill too far from trees and not having enough wood to place another one, but i tried again and built a cute little town. Would like a little more explanation at the beginning, but it's a really nice project overall, and the whole experience really feels nice and cohesive :)

Thanks so much! Super glad you liked watching the towers grow - definitely a big part of the reason we chose this idea was to chase that visual moment lol. Happy to hear you liked the glider too, and definitely agree about the usage of it :)