That will be fixed next update
Hadamant
Creator of
Recent community posts
It is a good game but needs some work with the UI and UX
When you hover over an Upgrade there is a text showing what that upgrade does, but the text appear like below the "floor". It would be nice to have it explained in a box right next to the upgrade. Also, that text disappears if the player is too zoomed in
You can add some little icons next to the Upgrades that requires the "gold" so it indicates that it requires that thing in order to be purchased, otherwise it is just a number that means nothing
It would be nice to have some numbers showing how much upgrades like "Haste" are increasing the speed. Like +25%, +50%.
The inside of the boxes that appear when hovering over a building should be filled with the same color as the background and put in front of all other sprites/game objects, this way buildings like the house wont appear obstructing that box
I noticed that if you use the mouse wheel in the House Upgrade you can buy a ton of it, like it is registering the wheel input to buy the upgrade
Thats very kind. Currently I dont have all the texts done in my game, so for now it can not be 100% translated to any language. Also, the font im using doesnt allow some special symbols, so maybe I can add translation but it will be set to a default basic font. If you like you can join my discord and message me there or by email
Thanks for playing!
Im sorry about the web version, it currently has some bugs with the saving system. I will try to fix it.
I recommend to dowload the Windows version, it should work fine. I think it runs smoother too so it should not have any problems with how many villagers you have. However, I will make an update and try to fix any low-fps issue
Pretty good game!
I really like the art and the UI.
The music is a Banger too, I know its not yours but thanks for let people(or me at least) know that nice piece of music.
its a great game, but the progress resets when you close game. You can use PlayerPrefs to store data. its pretty easy but maybe easy for the player(if they have the knowledge) to tweak that data.
Another thing is that it seems the game doesn't give you bones while its running in the background or its minimized. Unity let you change that in the build settings if you are interested in doing so.
But overall, Pretty fun game, keep up the good work!
I Appreciate your Feedback.
I know the Shield For the Templar is a bit annoying but only when you have slow attack speed, when you reach the limit like attacking every 0.1 seconds, the shield always spawns in front of you without stoping your movement. I think in that case the shield is a bit Over power.
I dont know either the problem with the level up that the selection doesnt show... but it seems to be only when you level up for the first time each run idk. And the game slow is intended. Now that I look at it, I think you are talkin about the Level Up selection only shows one or two icons, it's because of how I code that system, I did it all by myself and I struggle with it for a few days, but I think the "Problem" is that sometimes the 3rd or even the 2nd selection is locked because of Relics that you dont have yet, I will take a look at that code and improve it.
Yes, the game doesnt explain you anything about what power up does what, but I like that concept. Initially I thougth of putting like a info menu for discovered Power Ups or something, but idk maybe in the future.
Indeed, the game Starts in Spanish because its my first language so, I dont think about in what language the game should start, but like you said, its not a big deal switching the language
Again, thanks for your Feedback, I will Fix/Balance all this stuff. If you only have played the Templar, go on with the rest, Templar is only the start.









