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A jam submission

Bone IdleView game page

An Idle Clicker game, where you collect bone to upgrade your monster workforce.
Submitted by Sp00kz — 17 minutes, 26 seconds before the deadline
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Bone Idle's itch.io page

Results

CriteriaRankScore*Raw Score
Sounds and music#362.6194.000
Fun#362.4003.667
Overall#442.6194.000
Graphics#452.6194.000
Theme#512.1823.333
Idea#542.6194.000

Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
I did all the Art, Programming & Game Design. Music is linked in the description, all credit to Rolemusic.

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Comments

(+1)

Love the idea that you can collect monsters! I included it in my compilation video series for the Clicker Jam Spring, if you’d like to check it out. :)

Developer

Thank you! I really enjoyed making it, wish I could have added more in the timeframe.

I have checked out your video, thanks for including it! :)

Submitted(+1)

Overall, enjoyed the music and the vibes. The graphics for the monsters are fun and interesting. The clicking worked well and it's fun to gain more bones. I love that it's so creepy. Summoning monsters was also fun. 

Submitted(+2)

Pretty good game!

I really like the art and the UI.

The music is a Banger too, I know its not yours but thanks for let people(or me at least) know that nice piece of music.

its a great game, but the progress resets when you close game. You can use PlayerPrefs to store data. its pretty easy but maybe easy for the player(if they have the knowledge) to tweak that data.

Another thing is that it seems the game doesn't give you bones while its running in the background or its minimized. Unity let you change that in the build settings if you are interested in doing so.

But overall, Pretty fun game, keep up the good work!

Developer(+2)

Thank you! Lovely feedback.

I was aware of PlayerPrefs, and it was on my list of things to add before deadline but honestly ran out of time and wanted at least something uploaded. But as well I was not aware of the background / minimised issue, I will have to have a look into the build settings. Glad you enjoyed :)