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aggs-1501

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A member registered May 23, 2024 · View creator page →

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The art is very good, the style and satirical undertones really shine through. The systems function well and the interactions feel good. however the design for the email system specifically is a tad unintuitive in terms of the word selection for the emails. It often feeling difficult to decern what answer I should give or you end up feeling like the answer you gave should have been correct when it wasn't.

I believe having a single response to give with the same amount or a lesser amount of options would have made this a bit more intuitive and easier to choose one correct answer instead of being required to decern two separate correct responses.

The phone calls however are easy and intuitive to understand which did make the game more enjoyable. The pacing is stressful enough and feels just the right amount of overwhelming for this type of game. 

Overall with a few tweaks to the email system could be a very compelling game

I think the idea is interesting, especially as someone who loves swords. however the ui scaling of the items in new order ui doesn't match the scale of the ui items you must put together. If the items matched in size the speed of the order would not be an issue because your brain could do the work quickly, but when the size does not match the quick speed currently makes this difficult to complete effectively.

This game has me torn, it feels good to play the movement is hard to control at first but gets easier and I think the learning curve is decent. The art style is super cool and I really enjoy the vibes of this game, there is a lot of good game design and good art with both the background and foreground. However, I almost quit before even getting to see any of it because it is too zoomed in. Despite all of the good I almost never got to witness anything because I could not see what to do next and nearly gave up right there.

Doors has beautiful art and style, you can tell there was a focus on vibes and it paid off the aesthetic is truly beautiful. however the gameplay is a tad lacking after about 2 minutes, some randomization of where the doors spawn could go a long way to keep this interesting for longer. This is because although there are unique scenes and the order of those is random the door placement is static.

This game is fun, I believe the slow down slows down too much too fast and the speed is the same, you go from very slow to very fast within a couple meals or lack there of which just doesn't feel right, a bit more gradual increase and decrease would feel better while keeping it closer to the initial speed for longer as needing to take time to react feels better than slow motion right off the hop.  it may be interesting if eating too much food in a row simply kills you as well