Many idle games or incrementals follow similar principles but there is one key area where this one needs work. it's not the art which is beautiful, nor the mechanics which are also strong. It is however, that you introduce too many of your mechanics right off the bat. Similar games like adventure capitalist or communist in this case, or cookie clicker do one thing different. They gradually introduce new mechanics or new additions to existing mechanics, but they start with a single cookie to click or a single task to do. Because you give the player all of the options at the start it is overwhelming for them to choose which to pick, even if you do a good job of explaining what each does. Over all it is really impressive what you both built in a week, so please take the criticism and grow don't let it bring yourselves down. This is great work