The art, the tone and the message here is great. The movement mechanics feel good and the vines growing and using tiled sprites works very well. Bezos is scary and the warehouse also fits well, the vibes are certainly well architected. However, the fact that I can't die or deal damage to Bezos does undermine the rest of the game. Bezos should be able to move to avoid attacks and the rockets should be able to explode and damage you, enough damage should kill you. If you also needed to attack Bezos as well as consume the orphans before he does the multitasking would make the game loop more varied and feel less slow. Over all very strong idea and good art and tone, it's clear you both just ran out of time regarding execution of game logic.