Holy, good thing the ceiling on the numbers has been increased :D
The next update (coming this weekend) should make the board a bit more tidy.
Is there anything that annoyed you or a point in time the progression got boring?
Haha alight, I didn't even get a quarter of that in my test runs even with a debug console ^^
I will look into that and try to think of something.
How was the performance with so many balls, where there a lot of lags or glitching balls?
Thank you for your effort and I hope you have continued fun with the game.
Wow, thank you for this detailed and kind feedback!
I can totally see your points. For the next update I will add an indicator for prestige sparks and hide the better passive spawn until the player got their first passive ball.
In your opinion would hiding more of the updates behind some kind of threshold be something that could improve beginning 'easing into' the game phase?
For the blue ball I will think of something to make it more intresting or give it a secondary upgrade path unique to this color.
I always enjoy bullet hell games and like the style.
I see room for improvement on the difficulty curve, for example sometimes there is a boss spawning right at the start of the game. I feel like it would be more fun if there was a short sort of grinding phase where you can focus on improvement befor it goes to pure survival.
Really great and fun game! Played lots of rounds, even won some of them ;) .
Quick feedback:
- Pressing Esc during the intro seems to crash the game
- Inconsistent / confusing naming. Is Spell dmg. and Magic dmg the same?
- Why are some spells instantly triggering on start of the game and some only after first cooldown?
Would love a full game btw.
Hey everyone,
I just released v0.1.0 of my new project, and I'd love your thoughts! It's a minimalist, text-based idle fishing game played entirely through a retro terminal interface. You start by literally typing >fish to make your first catch, and eventually scale up by typing commands to buy properties, upgrade gear, and automate a fishing empire.
Since the entire experience relies on reading logs and typing commands, getting the "game feel" right is crucial. I’m looking for feedback on the big picture to help guide the next updates:
I'd appreciate any honest feedback, bug reports, or feature ideas you have. Drop a comment below!
Thanks for playing, 🎣
>_
Hi, as this is a pay-what-you-want pack, you can just download it for free and check out if it is something you would like to use in your project :)
Edit: five tracks from this pack can be found in my new free and small browser game System Breach Checkers.