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(+1)

I always enjoy bullet hell games and like the style.

I see room for improvement on the difficulty curve, for example sometimes there is a boss spawning right at the start of the game. I feel like it would be more fun if there was a short sort of grinding phase where you can focus on improvement befor it goes to pure survival.

Thanks so much, this is really helpful feedback! 🙏 You were right about the difficulty curve — a boss could appear way too early. I've just added a 60-second warm-up phase: the first boss now never spawns in the opening minute, so you get time to level up, pick skills and shape your build before things get intense. The "grinding phase before pure survival" you described is exactly what I was going for. Would love to hear what you think after another run!