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alexgaming1108

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A member registered 11 days ago

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there was no real endpoint before. I've added a MELTDOWN at 10:00: reach it and the game enters escalating OVERTIME so every run now has a clear goal and a natural end, instead of going forever. Give it another go!
: reach it and the game enters escalating OVERTIME so every run now has a clear goal and a natural end, instead of going forever. Give it another go!

Thanks! Glad you enjoyed the challenge 馃檶

Appreciate you taking the time to play and comment. Fair point on control — to address it I've added two skill-based mechanics that reward active play over pure auto-fire: Overdrive (a manual ultimate you charge up and unleash with SPACE for a burst of damage) and Perfect Dodge (grazing enemy bullets at the last moment charges you faster). The goal is to make positioning and timing matter, not just movement. Give it another shot when you have a minute — feedback like yours is what makes it better. 馃憤

Thanks so much, this is really helpful feedback! 馃檹 You were right about the difficulty curve — a boss could appear way too early. I've just added a 60-second warm-up phase: the first boss now never spawns in the opening minute, so you get time to level up, pick skills and shape your build before things get intense. The "grinding phase before pure survival" you described is exactly what I was going for. Would love to hear what you think after another run!