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AfroBonk

13
Posts
1
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A member registered 34 days ago · View creator page →

Creator of

Recent community posts

Thanks for figuring that out, I'll have to update that somehow so physics don't break depending on what you're playing on! I have not seen that sign, THAT IS AMAZING!!!

I am SOOO glad you had lots of fun with it!!!! Yes the randomly generated level still needs some logic work to make sure checkpoints and faucets are all accessible, so thank you for pointing that out. For the art, I was originally thinking of like going through taller and taller things (so starting with like a town, then city, then mountain, then like space. But the ability to jump through blocks never made sense for that. So I really like your idea of the art directly showing that, like with 'slime' blocks. I appreciate all the feedback!!!

I appreciate it, thanks a ton for playing! = )

Thanks for playing! The spin to win is connected to the faucets to win the level (which turns off the water rising), but more levels are needed. As for the 'spammy' of my game submission, it was my first game and I was looking for as much feedback as possible. But I agree, I think it won't be something I'll be doing as much in the future. I appreciate your feedback!

I appreciate the feedback! And thank you VERY VERY much for noticing the "lol" for drowning. That was actually what started this game idea. The spin to win is met with those faucets you have to spin to finish the level. (Which would be used more in the future with additional levels other than the tutorial level!)

I appreciate it! I definitely need to adjust the difficulty of the tutorial somewhat, thanks for the feedback.

I'm glad you thought it was cool (and traumatic!)

= )

This game is really cool. I love the visuals and the audio, they all look great! The game is pretty fun. A few points of feedback from my point of view, I dislike all the options for jumping and shooting. I think space would be a good jump button. But even after playing through it twice (without beating the boss, probably skill issue) I couldn't remember z and x. As well, since you said it's a game focused on speedrunning, I'd make ways to make you feel faster. Like when you kill an enemy, the energy you gain also boosts you or something. The dialogue was good, but maybe more spaced out (or in future levels being decreased) would be great. Other than those pain points though, the game was great and felt really good, so major props!

Same here as MCV3, couldn't play! 

I love the concept and how each animal had a different feel for platforming. There definitely needs to be a little balancing. Also how fast the camera moves to look ahead when you change directions or move might want to be tuned a little because I wasn't a fan of that. Other than that one thing, it was honestly a ton of fun and I loved playing it. Keep up the great work! 

I enjoyed the game! Some more gameplay, or like some connection to the battery cubes and choosing when to do the fast mode through the red screens so it isn't as much waiting. But overall I had lots of fun with it!

Had a lot of fun with it. thought it was made well. I think adding some more levels or difficulty would be good. But this was fun for a game jam!

This was quite fun! I enjoyed it a ton! Great job. I will say, having a random spawn point for the batteries and enemy bots would've been good so that there isn't like a set route and then also adding levels. But other than these minor things, I enjoyed it a lot!!