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Afour Games

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A member registered Aug 07, 2025 · View creator page →

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Hey there, thanks for the kind words. It was obvious to me I'd not be getting any real interaction in this Jam, just the wrong vibe for what I was putting down, and that's fine.

As to making a digital version, I'm already neck deep in doing so and have a 'functioning' alpha already rather ironically, it would have been a very good submission here!

I'm not very good at code stuff, but if you genuinely would like to help I'd greatly appreciate it.

I've decided that due to my 'game' being quite aside from the overall style,  format and content that this Jam is otherwise celebrating, and that  I've received only 2 reviews for  judging,   that I am pulling my entry out.  My time will come, but this is not it.

I hope this will allow a better environment for the Jam entries overall.

Once again:   I wish all entries the very best of luck! 

Pew, Pew, Pew - Screw you TIME!... Oh but I wish I could defeat time  so easily, good game a little Doom inspired shooty thing that felt good to play.

I've tried nearly all the entries so far, this one might just be  my favourite, like Lemmings  with ADHD

Very difficult (IMHO) - but doable; coordination, timing, hand-eye all  very important. My only critique,  for my poor  old  brain the time constraint (although perfect to  the theme) was VERY tight, erring more toward frustration than a sense of challenge. Stunningly minimal  but what a great little game.

Make this into a maze or something and it'd be really cool, as is it's a goofy little combat game and it's fine. I can't help  but see this being the base of something much better though, nice entry!

For a solo project you get my congratulations! I thought the movement could be quicker, it felt slow, and the assets should IMHO be smaller (those tables were HUGE! - like  shoulder-height!?) a really good show of what one person can do though and with very little time; Well done!

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I have NO idea what is happening...

but I do know log is OP  plz nerf.


LOG

Super!  a little twin-stick style run 'n gun fun, nothing overcomplicated and plays smoothly!  I just suck at aiming!

Wow, this needs a fair bit of concentration, very interesting take on  an  Arkanoid style game. Too difficult for my ADHD brain, but I can see just how addictive this could be to play again and again. 

An interesting take on the classic idea of an engine building card drafting game, it meets the remit that its unpolished, but honestly this felt pretty good to play! Perhaps a little too easy, but I'm already thinking of so many ways this game could be so much more- that tells me it's got legs, good work.

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A small part of me wonders if- because of my submission, and only getting 2 reviews, the effect of  aggregation has caused a terrible offset where the remaining entries all are 'averaged down' and perhaps I got ONE gracious review that overly represented my project (which sort of doesn't 'fit' ) and in doing so 'breaking' the potential judging of the winner  (AKA: if my project was leading but had only a fraction of the review base, it's an unfair representation.)

Also just wishful thinking that people were that kind to my entry!

More likely is the low overall number of reviews per project: 40 submissions and most projects have less than 10 reviews... 

The course should be longer or more complex, this seems like a mix of twitchy-reactions and a traditional race-style game a great combo to make a quick and exciting game, but it needs more flesh on the bones.  As a concept piece, very good!

The core idea is super fun, nothing new, there are many 'menu-maker' games out there  , but the time rush is a good idea. Downside: I think you made the time crunch  TOO hard. Balanced out and  tweaked this could be a solid little pick-up game.

Needs more levels, the collision was a bit strange at times. Once I knew the game controls it was way too easy.  I'd like to have seen better/stronger physics engine interactions.

Cute graphics, nice sound effects, but I got bored playing and just gave up. I liked that the different tools had to be used for different things.

A fun little fetch-quest thing, and although only simple shapes- it reminded me of playing Wobbly Life, which is a good thing! With some work to tighten the loose parts this could be very amusing. 

Give me  Super Meat Boy vibes,  very snappy controls, the collision detection hates me, but that's  more about my own ability than anything,  from what I could tell when I died (often) it was pixel-perfect detection. I like the sounds, but felt it  could be more 'gloopy'. Had a blast playing, thanks!

Very hard game (for me), great platformer though,  super easy controls,  moves well. 

The idea is superb,  the difficulty is a little much,  I do like the idea of making combos to achieve a goal though, a very unique presentation of ideas!

Gorgeous art-style, the rolling scanlines are a little distracting though, a good reimagining of a 'runner' game.

Very nice art style, easy controls to pick up, wasn't entirely sure what  was going on,  but it was at least amusing as the little guy plodded about escaping the spooky-bois.

Don't know if it's possible to overcome with the design in play, but the text in game was hard to read.

Nice entry, I'd like to see the  Yokai's make an angry face as time passes to show impatience rising, but I really like sushi, so I like this 👍

It certainly hits theme,  and I like the faux OS UX/UI, a solid  entry.

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Sorry, I tried a couple times but it kept crashing. While I could play, it seemed like a nice concept is in there, pixel-style artwork, and a rather old-school movement input,   but it's not enough to really make a judgment call on, especially if I cant play for crashing :(  - I appreciate this is an 'unpolished' jam, but this is so rough it's unplayable (for me at least...)

This was fun! The presentation is rather smooth and it made me play more than once just to 'try again' good stuff, keep working  on this and its likely to  be a nice little game!

Rough around the edges, and I somehow had infinite time... and the menu 'stuck' over the game screen... BUT very  'StarFox' vibe, there's something there but you'd need to dust it off and shake it out...

The animations are kooky   but  the collision detection is a little off. Other than being a  chill little 'runner' game it's not really pushing out the boat in terms of inspiration.  With some extra stuff like boosts or something this might be fun, as is it's playable but not very exciting.

And- I should tell you, your page is flagged as a download warning, so be aware of that eh?

As was already mentioned, even just a flash screen tutorial would help  a lot here, could be promising.

For what this is, it quite gripping and exciting, well done! A tight minimal gameplay loop that makes for tense 'horror' vibes, 

I guess I went too literal at the entry considerations. Best of luck to all!

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Get CosmoCrawler PDF for Free

So, without any rhyme or reason, I spontaneously decided to  make a new RPG- inspired by an upcoming  game-jam, but I'm releasing early; and, unlike my other games, this one is free. Grab a copy, print it out and  badger your chums to join you in a romp through the uncaring void of space. Think of this like an unofficial game to mimic the style of 'The Orville' - perhaps a little too unserious to be Star Trek!

A one-page game with  as much content as I could squeeze into a little over 1000 words...

Somehow, I managed  to make a completely new game system, setting, and rules that can be quite fun, if a little intentionally  frustrating  - aiming the game to be a single session one-shot roguelike game, wide variability and hopefully replayability.

I hope there are at least a few tables out there that can find some fun in this offering!

May the  Schwartz  be somewhere near you!

And... Because the rules say so; here is the most clear visual demonstration of the game in use... It's a piece of paper and some dice... (dice, paper, pencil, notebook and delicious hot beverage not included...)