Just saw the Youtube about this project! I wish I had a fraction of your brain-space capability to comprehend coding, well done indeed!
Afour Games
Creator of
Recent community posts
What are you building to take on these guys?
Battle Scale 5 | 8 Boosts
Roster: The rough' em bunch
- Gav| C:2 A:2 G:1, Ar:7, SMG 9 / p4 [B] [Att:6 Def:7]
- Clem| C:2 A:2 G:1, Ar:7, SMG 9 / p4 [B] [Att:6 Def:7]
- Tony| C:2 A:2 G:2, Ar:8, Shotgun 10 / p5 [S] [Att:7 Def:8]
- Jerome| C:2 A:3 G:1, Ar:6, Carbine 15 / p5 [B] [Att:8 Def:6]
- Kent| C:2 A:2 G:2, Ar:8, Shotgun 10 / p5 [S] [Att:7 Def:8]
- Chester| C:2 A:2 G:1, Ar:6, Carbine 15 / p5 [B] [Att:7 Def:6]
Hey there, thanks for the kind words. It was obvious to me I'd not be getting any real interaction in this Jam, just the wrong vibe for what I was putting down, and that's fine.
As to making a digital version, I'm already neck deep in doing so and have a 'functioning' alpha already rather ironically, it would have been a very good submission here!
I'm not very good at code stuff, but if you genuinely would like to help I'd greatly appreciate it.
I've decided that due to my 'game' being quite aside from the overall style, format and content that this Jam is otherwise celebrating, and that I've received only 2 reviews for judging, that I am pulling my entry out. My time will come, but this is not it.
I hope this will allow a better environment for the Jam entries overall.
Once again: I wish all entries the very best of luck!
I've tried nearly all the entries so far, this one might just be my favourite, like Lemmings with ADHD
Very difficult (IMHO) - but doable; coordination, timing, hand-eye all very important. My only critique, for my poor old brain the time constraint (although perfect to the theme) was VERY tight, erring more toward frustration than a sense of challenge. Stunningly minimal but what a great little game.
An interesting take on the classic idea of an engine building card drafting game, it meets the remit that its unpolished, but honestly this felt pretty good to play! Perhaps a little too easy, but I'm already thinking of so many ways this game could be so much more- that tells me it's got legs, good work.
A small part of me wonders if- because of my submission, and only getting 2 reviews, the effect of aggregation has caused a terrible offset where the remaining entries all are 'averaged down' and perhaps I got ONE gracious review that overly represented my project (which sort of doesn't 'fit' ) and in doing so 'breaking' the potential judging of the winner (AKA: if my project was leading but had only a fraction of the review base, it's an unfair representation.)
Also just wishful thinking that people were that kind to my entry!
More likely is the low overall number of reviews per project: 40 submissions and most projects have less than 10 reviews...
Sorry, I tried a couple times but it kept crashing. While I could play, it seemed like a nice concept is in there, pixel-style artwork, and a rather old-school movement input, but it's not enough to really make a judgment call on, especially if I cant play for crashing :( - I appreciate this is an 'unpolished' jam, but this is so rough it's unplayable (for me at least...)
The animations are kooky but the collision detection is a little off. Other than being a chill little 'runner' game it's not really pushing out the boat in terms of inspiration. With some extra stuff like boosts or something this might be fun, as is it's playable but not very exciting.
And- I should tell you, your page is flagged as a download warning, so be aware of that eh?
Get CosmoCrawler PDF for Free
So, without any rhyme or reason, I spontaneously decided to make a new RPG- inspired by an upcoming game-jam, but I'm releasing early; and, unlike my other games, this one is free. Grab a copy, print it out and badger your chums to join you in a romp through the uncaring void of space. Think of this like an unofficial game to mimic the style of 'The Orville' - perhaps a little too unserious to be Star Trek!
A one-page game with as much content as I could squeeze into a little over 1000 words...
Somehow, I managed to make a completely new game system, setting, and rules that can be quite fun, if a little intentionally frustrating - aiming the game to be a single session one-shot roguelike game, wide variability and hopefully replayability.
I hope there are at least a few tables out there that can find some fun in this offering!
May the Schwartz be somewhere near you!
And... Because the rules say so; here is the most clear visual demonstration of the game in use... It's a piece of paper and some dice... (dice, paper, pencil, notebook and delicious hot beverage not included...)






