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A. Fells

43
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A member registered Feb 18, 2020 · View creator page →

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Nice

A fun game giving the player the ability to put down multiple moles at a time adds another layer of strategy to the game. One thing to keep in mind is the num lock the game didn't work if it wasn't on.  

Glad you had fun! 

Thank for giving our game another try.    : )

Thanks for playing and leaving a comment. I'm glad you enjoyed forming a army!

Thank you for playing streaming the game. I played tooth and tail for a while when it came. Its nice to have a game that can be compared to it.

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I like it, it's a really creative concept. For criticism, I would make the snowmen faster. I would also add some more player feedback to each of the tasks.

 I really like the art style and sound design. This game reminds me of Trine. I like how each character had their own purpose. If I were to expand on this I would add more situations that different characters can shine in like an area with heavy winds that blow away all the characters except the golem.

Thank you for the kind words and feedback! I am planning on replacing the start screen and UI soon. 

Thanks for the response, I’ll take that into consideration!

Hi! I appreciate the feedback. Other than the UI, was there anything else that you felt needed more polishing?

ROCK ROCK ROCK!

Yeah keep up the good work let me know if you wanna collab on something. :)

Fun punching mechanic. great job!

Sorry, this same thing happened to my game you can fix it by disabling compression in the player settings you should talk to the discord admins about letting you resubmit.

I completely agree I would usually have music unfortunately, I ran out of time  I thought it made more sense to have it done in chunks because the player was taking individual pieces of candy in hindsight, a free-flowing bar would have been better from a gameplay standpoint.

Very well done for the amount of time.:D

Thank you for the feedback I have edited the game description to better explain the game.

great game really incorporates the theme and limitation great job:)

Thank you :D

I'm glad you liked it :)

Thank you for the feed back. The levels got a bit more fair and interesting in the later levels where I had a bit more wiggle room when it comes to player movement. Earlier levels could go for some more play testing and thank you this is my first time doing pixel art.

Thanks for the comment. Lol I hope blues didn't give you too much trouble.

Thank you im glad you enjoyed it.

Thank you for the feedback I completely agree. I thought I removed the shadows while playtesting but I must have forgotten to apply it to the prefab.

Thank you I'm glad you enjoyed it :D.

I've never experienced any lag but thank you for bringing this to my attention I will look into it. 

Thank you. Can you elaborate on the weird movement so I will know for next time?

probably one of the best games in the jam very solid platforming game design. I played to the end and got in infinite jumps. I only wish I could have played in full screen.

Thank you :)

Great job had fun a lot of playing.

Really fun game played for I played for a while and great use of color

 Great game really solid puzzle platformer.

Fun game and a unique concept. I think if you were to expand on this maybe add a score that would give you points on how fast you caught the flies. Great job. 

Great game didn't expect to see a multiplayer game here.

Probably the most fun and unique game from this jam I played so far. Great job and nice art. 

Fun game my score was 800. The music was really good. didn't expect to play a rhythm-based game from this jam.

This game has a very nice color palette and a great concept had a lot of fun playing it. I think it could really benefit from decreasing the friction on the board and increasing the weight of the pieces so it is easier to knock pieces off and make it harder to tip them over.  Great job and good luck on the jam :).

I had a great time with this game I played it for a while. The art looks great. If I were to give criticism I would say that I wish there was an indicator of how the blocks would change. I would often run into situations where I would spend a lot of time getting to one spot and find myself in a situation where the only way to progress is to switch colors mid-jump without knowing if there is a box I can land on. Great job on this I had a lot of fun.  

Fun game I like how I really have to think about where I jump.

Thank you for the feed back:D

The speed booster has been fixed in the latest patch.