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Aelthalyste

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A member registered Jan 10, 2020 · View creator page →

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Enjoyable game overall. Sometimes I found hard to visualize what would be output of the input but it was also fine to see 'incorrect' drawings. It makes incorrect guesses a little bit enjoyable. Cool idea.

Kinda like strategy side of the game. Bit of a more depth and variety it could be a lot replayable.

Couldn't getting it up is kinda point of the game, you can't keep up doing it, just to see how high you can go. Glad you liked it.
Getting addicted into game was one of my secret intention :) 

I think that's communication issue at my side, gameplay loop's target is undefined to player, which some might say "what should I be doing right now?", which is a completely fair critique. 

In concept you can't cure your addiction, further you go down into addiction loop harder you crash. But that's in 'story' side of the game, maybe I should have been clearer. Glad you liked.

Yeah I think game needs a little bit of card interaction mechanic too, whether 'keep it in your hand' or 'if played with".

Level 9 is the highest I've heard, even I couldn't reach that far :D Glad you liked.

glad you liked it ^^

love the art style, well executed

Game is nuts! Usually I don't like the type of music this game has, but it fits so good I increased the volume. It takes a few rounds to understand whats going on but after that realization you just ran around like a feral dog. 

Tornado guns. Beautiful. After a while you become something like a futuristic lovecraftian soldier.

Game is nuts! Usually I don't like the type of music this game has, but it fits so good I increased the volume. It takes a few rounds to understand whats going on but after that realization you just ran around like a feral dog. 

Tornado guns. Beautiful. After a while you become something like a futuristic lovecraftian soldier.

Thanks! I'm planning to add few more effects (but not so much to cause a effect creep), rework on planet spawning positions so that they create some kind of nice corridors of speed bursts or hard to pass corridors etc. Glad you enjoyed the movement!

Movement is very smooth, style is great, and music. That music catches you, well done. Maybe you should tweak the gun sound a bit, it kinda gets in front of the music too much. Lower the high freq parts, or something else, other than that sound design is absurdly good. Drifting kinda resembles the titanfall 2's slidings, which were also well polished. I always drift around the first levels as you have time for those kind of artistic shootings. 

Only complaint I have is shooting while drifting is so hard I ended up LMB spamming at high levels. Writing this review after killing 510 cowboys in a single run.

Thanks for a long feedback and glad you enjoyed the game! Pulling left and right does something, they apply _very_ little force. I mean bare minimum force to make meteor move. But main part of gaining velocity comes from slingshots as they multiply your thrust a lot.

Second paragraph made my day :) Iterated very heavily on the movement mechanics as it was the catchy part of the game, getting positive feedback put a smile on my face again! I was planing to work on this project, and yes I'm going to add more mechanics to that swings. It needs a bit more polishing, I should probably zoom out the as speed increases so player can see what's coming and take action against objects etc etc. You are definitely right I should inform the player about it's actions, size should be reported as something like health bar etc etc.