Kinda like strategy side of the game. Bit of a more depth and variety it could be a lot replayable.
Viewing post in Clocked 'Em! jam comments
Agreed. We started figuring out what we could do with it in the final quarter of our dev time. For instance, the fire burns every 3rd tick of the clock incentivizing you to try and put it in the queue earlier. We're gonna meet later this weekend and discuss some other ideas on making it a bit deeper. Thank you for playing!