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A jam submission

MeteoraView game page

Aelthalyste GMTK 2024 Submission
Submitted by Aelthalyste — 15 hours, 16 minutes before the deadline
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Meteora's itch.io page

Results

CriteriaRankScore*Raw Score
Style#24433.2673.267
Overall#30283.0223.022
Enjoyment#32152.8002.800
Creativity#34093.0003.000

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Not so much other than meteor getting fed and thin in the playing sessions.

Development Time

48 hours

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Comments

Submitted(+1)

Took me a while to get how the game worked as well but I enjoyed it! I feel like this game really fits the scaling theme in the sense that I felt powerful as the game went on, like you're scaling in power or something like that lol. I agree that working on this further is worthwhile -- leaning into that "super fast meteor zooming through space" power fantasy with more effects and maybe having the camera zoom in/out or use funky effects would help improve on the already great atmosphere this game has.

I really enjoyed the slingshot mechanic as well. The way you implemented the steering controls was pretty awesome, and I found myself replaying the game over and over and over so I could get a better grasp on the controls. I agree with what mjholdham said! Really great job on this game!

Developer

Thanks! I'm planning to add few more effects (but not so much to cause a effect creep), rework on planet spawning positions so that they create some kind of nice corridors of speed bursts or hard to pass corridors etc. Glad you enjoyed the movement!

Submitted

very nice space game! Loved the mechanics and slingshot feel between planets. A bit more feedback, like a line from the meteor to the cursor, would enhance it. My game also has a space theme, please give it a try :D

Submitted(+2)

Once I figured out how to enjoy the game I quite liked it! Obviously the audio is sparse, but the UI and overall presentation is nice and clean. The feeling of inertia and speed is good, but more feedback would make more sense of the gameplay e.g. a line between the meteor and the cursor would convey the idea you're pulling it around, and maybe make it clear that pulling left/right doesn't have an effect (as far as I can tell). The trail that triggers as you build speed feels like good encouragement to go faster!

For me the game really clicks when you're ducking and weaving between planets and avoiding the walls, and the slingshot mechanic was a nice simple way of making the player dance on the edge of danger. It felt good just to sway the meteor up and down while avoiding the walls, reminded me of slithering like a snake! If you're going to work on this more (which I think would be worthwhile) you could add some kind of speed boost when you're swinging the meteor around.

Overall, with a bit more polish this would feel like one of those classic Miniclip games from back in the day!

Developer

Thanks for a long feedback and glad you enjoyed the game! Pulling left and right does something, they apply _very_ little force. I mean bare minimum force to make meteor move. But main part of gaining velocity comes from slingshots as they multiply your thrust a lot.

Second paragraph made my day :) Iterated very heavily on the movement mechanics as it was the catchy part of the game, getting positive feedback put a smile on my face again! I was planing to work on this project, and yes I'm going to add more mechanics to that swings. It needs a bit more polishing, I should probably zoom out the as speed increases so player can see what's coming and take action against objects etc etc. You are definitely right I should inform the player about it's actions, size should be reported as something like health bar etc etc.